i965/nir: Inline remap_inputs_with_vue_map
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -96,25 +96,6 @@ add_const_offset_to_base(nir_shader *nir, nir_variable_mode mode)
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}
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}
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static bool
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remap_inputs_with_vue_map(nir_block *block, const struct brw_vue_map *vue_map)
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{
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nir_foreach_instr(instr, block) {
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if (instr->type != nir_instr_type_intrinsic)
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continue;
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nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
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if (intrin->intrinsic == nir_intrinsic_load_input ||
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intrin->intrinsic == nir_intrinsic_load_per_vertex_input) {
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int vue_slot = vue_map->varying_to_slot[intrin->const_index[0]];
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assert(vue_slot != -1);
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intrin->const_index[0] = vue_slot;
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}
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}
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return true;
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}
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static bool
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remap_tess_levels(nir_builder *b, nir_intrinsic_instr *intr,
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GLenum primitive_mode)
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@@ -363,16 +344,30 @@ brw_nir_lower_vue_inputs(nir_shader *nir, bool is_scalar,
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/* Inputs are stored in vec4 slots, so use type_size_vec4(). */
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nir_lower_io(nir, nir_var_shader_in, type_size_vec4, 0);
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if (is_scalar || nir->stage != MESA_SHADER_GEOMETRY) {
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/* This pass needs actual constants */
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nir_opt_constant_folding(nir);
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if (nir->stage == MESA_SHADER_GEOMETRY && !is_scalar)
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return;
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add_const_offset_to_base(nir, nir_var_shader_in);
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/* This pass needs actual constants */
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nir_opt_constant_folding(nir);
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nir_foreach_function(function, nir) {
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if (function->impl) {
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nir_foreach_block(block, function->impl) {
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remap_inputs_with_vue_map(block, vue_map);
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add_const_offset_to_base(nir, nir_var_shader_in);
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nir_foreach_function(function, nir) {
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if (!function->impl)
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continue;
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nir_foreach_block(block, function->impl) {
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nir_foreach_instr(instr, block) {
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if (instr->type != nir_instr_type_intrinsic)
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continue;
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nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
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if (intrin->intrinsic == nir_intrinsic_load_input ||
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intrin->intrinsic == nir_intrinsic_load_per_vertex_input) {
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int vue_slot = vue_map->varying_to_slot[intrin->const_index[0]];
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assert(vue_slot != -1);
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intrin->const_index[0] = vue_slot;
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}
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}
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}
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