Merge texmem-0-3-branch.

This commit is contained in:
Keith Whitwell
2006-11-01 14:21:57 +00:00
parent 232a489b41
commit 5ac93f8621
20 changed files with 1753 additions and 536 deletions

View File

@@ -11,6 +11,11 @@ COMMON_SOURCES = \
../common/xmlconfig.c \
../common/drirenderbuffer.c
COMMON_BM_SOURCES = \
../common/dri_bufmgr.c \
../common/dri_drmpool.c
ifeq ($(WINDOW_SYSTEM),dri)
WINOBJ=
WINLIB=

View File

@@ -0,0 +1,493 @@
/**************************************************************************
*
* Copyright 2006 Tungsten Graphics, Inc., Bismarck, ND., USA
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
*
**************************************************************************/
/*
* Authors: Thomas Hellstr<74>m <thomas-at-tungstengraphics-dot-com>
* Keith Whitwell <keithw-at-tungstengraphics-dot-com>
*/
#include <xf86drm.h>
#include <stdlib.h>
#include "glthread.h"
#include "errno.h"
#include "dri_bufmgr.h"
#include "string.h"
#include "imports.h"
#include "dri_bufpool.h"
_glthread_DECLARE_STATIC_MUTEX(bmMutex);
/*
* TODO: Introduce fence pools in the same way as
* buffer object pools.
*/
typedef struct _DriFenceObject
{
int fd;
_glthread_Mutex mutex;
int refCount;
const char *name;
drmFence fence;
} DriFenceObject;
typedef struct _DriBufferObject
{
DriBufferPool *pool;
_glthread_Mutex mutex;
int refCount;
const char *name;
unsigned flags;
unsigned hint;
unsigned alignment;
void *private;
} DriBufferObject;
void
bmError(int val, const char *file, const char *function, int line)
{
_mesa_printf("Fatal video memory manager error \"%s\".\n"
"Check kernel logs or set the LIBGL_DEBUG\n"
"environment variable to \"verbose\" for more info.\n"
"Detected in file %s, line %d, function %s.\n",
strerror(-val), file, line, function);
#ifndef NDEBUG
abort();
#else
abort();
#endif
}
DriFenceObject *
driFenceBuffers(int fd, char *name, unsigned flags)
{
DriFenceObject *fence = (DriFenceObject *) malloc(sizeof(*fence));
int ret;
if (!fence)
BM_CKFATAL(-EINVAL);
_glthread_LOCK_MUTEX(bmMutex);
fence->refCount = 1;
fence->name = name;
fence->fd = fd;
_glthread_INIT_MUTEX(fence->mutex);
ret = drmFenceBuffers(fd, flags, &fence->fence);
_glthread_UNLOCK_MUTEX(bmMutex);
if (ret) {
free(fence);
BM_CKFATAL(ret);
}
return fence;
}
unsigned
driFenceType(DriFenceObject * fence)
{
unsigned ret;
_glthread_LOCK_MUTEX(bmMutex);
ret = fence->fence.flags;
_glthread_UNLOCK_MUTEX(bmMutex);
return ret;
}
DriFenceObject *
driFenceReference(DriFenceObject * fence)
{
_glthread_LOCK_MUTEX(bmMutex);
++fence->refCount;
_glthread_UNLOCK_MUTEX(bmMutex);
return fence;
}
void
driFenceUnReference(DriFenceObject * fence)
{
if (!fence)
return;
_glthread_LOCK_MUTEX(bmMutex);
if (--fence->refCount == 0) {
drmFenceDestroy(fence->fd, &fence->fence);
free(fence);
}
_glthread_UNLOCK_MUTEX(bmMutex);
}
void
driFenceFinish(DriFenceObject * fence, unsigned type, int lazy)
{
int ret;
unsigned flags = (lazy) ? DRM_FENCE_FLAG_WAIT_LAZY : 0;
_glthread_LOCK_MUTEX(fence->mutex);
ret = drmFenceWait(fence->fd, flags, &fence->fence, type);
_glthread_UNLOCK_MUTEX(fence->mutex);
BM_CKFATAL(ret);
}
int
driFenceSignaled(DriFenceObject * fence, unsigned type)
{
int signaled;
int ret;
if (fence == NULL)
return GL_TRUE;
_glthread_LOCK_MUTEX(fence->mutex);
ret = drmFenceSignaled(fence->fd, &fence->fence, type, &signaled);
_glthread_UNLOCK_MUTEX(fence->mutex);
BM_CKFATAL(ret);
return signaled;
}
extern drmBO *
driBOKernel(struct _DriBufferObject *buf)
{
drmBO *ret;
assert(buf->private != NULL);
ret = buf->pool->kernel(buf->pool, buf->private);
if (!ret)
BM_CKFATAL(-EINVAL);
return ret;
}
void
driBOWaitIdle(struct _DriBufferObject *buf, int lazy)
{
assert(buf->private != NULL);
_glthread_LOCK_MUTEX(buf->mutex);
BM_CKFATAL(buf->pool->waitIdle(buf->pool, buf->private, lazy));
_glthread_UNLOCK_MUTEX(buf->mutex);
}
void *
driBOMap(struct _DriBufferObject *buf, unsigned flags, unsigned hint)
{
void *virtual;
assert(buf->private != NULL);
_glthread_LOCK_MUTEX(buf->mutex);
BM_CKFATAL(buf->pool->map(buf->pool, buf->private, flags, hint, &virtual));
_glthread_UNLOCK_MUTEX(buf->mutex);
return virtual;
}
void
driBOUnmap(struct _DriBufferObject *buf)
{
assert(buf->private != NULL);
buf->pool->unmap(buf->pool, buf->private);
}
unsigned long
driBOOffset(struct _DriBufferObject *buf)
{
unsigned long ret;
assert(buf->private != NULL);
_glthread_LOCK_MUTEX(buf->mutex);
ret = buf->pool->offset(buf->pool, buf->private);
_glthread_UNLOCK_MUTEX(buf->mutex);
return ret;
}
unsigned
driBOFlags(struct _DriBufferObject *buf)
{
unsigned ret;
assert(buf->private != NULL);
_glthread_LOCK_MUTEX(buf->mutex);
ret = buf->pool->flags(buf->pool, buf->private);
_glthread_UNLOCK_MUTEX(buf->mutex);
return ret;
}
struct _DriBufferObject *
driBOReference(struct _DriBufferObject *buf)
{
_glthread_LOCK_MUTEX(bmMutex);
if (++buf->refCount == 1) {
BM_CKFATAL(-EINVAL);
}
_glthread_UNLOCK_MUTEX(bmMutex);
return buf;
}
void
driBOUnReference(struct _DriBufferObject *buf)
{
int tmp;
if (!buf)
return;
_glthread_LOCK_MUTEX(bmMutex);
tmp = --buf->refCount;
_glthread_UNLOCK_MUTEX(bmMutex);
if (!tmp) {
buf->pool->destroy(buf->pool, buf->private);
free(buf);
}
}
void
driBOData(struct _DriBufferObject *buf,
unsigned size, const void *data, unsigned flags)
{
void *virtual;
int newBuffer;
struct _DriBufferPool *pool;
_glthread_LOCK_MUTEX(buf->mutex);
pool = buf->pool;
if (!pool->create) {
_mesa_error(NULL, GL_INVALID_OPERATION,
"driBOData called on invalid buffer\n");
BM_CKFATAL(-EINVAL);
}
newBuffer = !buf->private || (pool->size(pool, buf->private) < size) ||
pool->map(pool, buf->private, DRM_BO_FLAG_WRITE,
DRM_BO_HINT_DONT_BLOCK, &virtual);
if (newBuffer) {
if (buf->private)
pool->destroy(pool, buf->private);
if (!flags)
flags = buf->flags;
buf->private = pool->create(pool, size, flags, 0, buf->alignment);
if (!buf->private)
BM_CKFATAL(-ENOMEM);
BM_CKFATAL(pool->map(pool, buf->private,
DRM_BO_FLAG_WRITE,
DRM_BO_HINT_DONT_BLOCK, &virtual));
}
if (data != NULL)
memcpy(virtual, data, size);
BM_CKFATAL(pool->unmap(pool, buf->private));
_glthread_UNLOCK_MUTEX(buf->mutex);
}
void
driBOSubData(struct _DriBufferObject *buf,
unsigned long offset, unsigned long size, const void *data)
{
void *virtual;
_glthread_LOCK_MUTEX(buf->mutex);
if (size && data) {
BM_CKFATAL(buf->pool->map(buf->pool, buf->private,
DRM_BO_FLAG_WRITE, 0, &virtual));
memcpy((unsigned char *) virtual + offset, data, size);
BM_CKFATAL(buf->pool->unmap(buf->pool, buf->private));
}
_glthread_UNLOCK_MUTEX(buf->mutex);
}
void
driBOGetSubData(struct _DriBufferObject *buf,
unsigned long offset, unsigned long size, void *data)
{
void *virtual;
_glthread_LOCK_MUTEX(buf->mutex);
if (size && data) {
BM_CKFATAL(buf->pool->map(buf->pool, buf->private,
DRM_BO_FLAG_READ, 0, &virtual));
memcpy(data, (unsigned char *) virtual + offset, size);
BM_CKFATAL(buf->pool->unmap(buf->pool, buf->private));
}
_glthread_UNLOCK_MUTEX(buf->mutex);
}
void
driBOSetStatic(struct _DriBufferObject *buf,
unsigned long offset,
unsigned long size, void *virtual, unsigned flags)
{
_glthread_LOCK_MUTEX(buf->mutex);
if (buf->private != NULL) {
_mesa_error(NULL, GL_INVALID_OPERATION,
"Invalid buffer for setStatic\n");
BM_CKFATAL(-EINVAL);
}
if (buf->pool->setstatic == NULL) {
_mesa_error(NULL, GL_INVALID_OPERATION,
"Invalid buffer pool for setStatic\n");
BM_CKFATAL(-EINVAL);
}
if (!flags)
flags = buf->flags;
buf->private = buf->pool->setstatic(buf->pool, offset, size,
virtual, flags);
if (!buf->private) {
_mesa_error(NULL, GL_OUT_OF_MEMORY,
"Invalid buffer pool for setStatic\n");
BM_CKFATAL(-ENOMEM);
}
_glthread_UNLOCK_MUTEX(buf->mutex);
}
void
driGenBuffers(struct _DriBufferPool *pool,
const char *name,
unsigned n,
struct _DriBufferObject *buffers[],
unsigned alignment, unsigned flags, unsigned hint)
{
struct _DriBufferObject *buf;
int i;
flags = (flags) ? flags : DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_MEM_VRAM |
DRM_BO_FLAG_MEM_LOCAL | DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE;
for (i = 0; i < n; ++i) {
buf = (struct _DriBufferObject *) calloc(1, sizeof(*buf));
if (!buf)
BM_CKFATAL(-ENOMEM);
_glthread_INIT_MUTEX(buf->mutex);
_glthread_LOCK_MUTEX(buf->mutex);
_glthread_LOCK_MUTEX(bmMutex);
buf->refCount = 1;
_glthread_UNLOCK_MUTEX(bmMutex);
buf->flags = flags;
buf->hint = hint;
buf->name = name;
buf->alignment = alignment;
buf->pool = pool;
_glthread_UNLOCK_MUTEX(buf->mutex);
buffers[i] = buf;
}
}
void
driDeleteBuffers(unsigned n, struct _DriBufferObject *buffers[])
{
int i;
for (i = 0; i < n; ++i) {
driBOUnReference(buffers[i]);
}
}
void
driInitBufMgr(int fd)
{
;
}
void
driBOCreateList(int target, drmBOList * list)
{
_glthread_LOCK_MUTEX(bmMutex);
BM_CKFATAL(drmBOCreateList(20, list));
_glthread_UNLOCK_MUTEX(bmMutex);
}
void
driBOResetList(drmBOList * list)
{
_glthread_LOCK_MUTEX(bmMutex);
BM_CKFATAL(drmBOResetList(list));
_glthread_UNLOCK_MUTEX(bmMutex);
}
void
driBOAddListItem(drmBOList * list, struct _DriBufferObject *buf,
unsigned flags, unsigned mask)
{
int newItem;
_glthread_LOCK_MUTEX(buf->mutex);
_glthread_LOCK_MUTEX(bmMutex);
BM_CKFATAL(drmAddValidateItem(list, driBOKernel(buf),
flags, mask, &newItem));
_glthread_UNLOCK_MUTEX(bmMutex);
/*
* Tell userspace pools to validate the buffer. This should be a
* noop if the pool is already validated.
* FIXME: We should have a list for this as well.
*/
if (buf->pool->validate) {
BM_CKFATAL(buf->pool->validate(buf->pool, buf->private));
}
_glthread_UNLOCK_MUTEX(buf->mutex);
}
void
driBOFence(struct _DriBufferObject *buf, struct _DriFenceObject *fence)
{
_glthread_LOCK_MUTEX(buf->mutex);
BM_CKFATAL(buf->pool->fence(buf->pool, buf->private, fence));
_glthread_UNLOCK_MUTEX(buf->mutex);
}
void
driBOValidateList(int fd, drmBOList * list)
{
_glthread_LOCK_MUTEX(bmMutex);
BM_CKFATAL(drmBOValidateList(fd, list));
_glthread_UNLOCK_MUTEX(bmMutex);
}
void
driPoolTakeDown(struct _DriBufferPool *pool)
{
pool->takeDown(pool);
}

View File

@@ -0,0 +1,99 @@
/**************************************************************************
*
* Copyright 2006 Tungsten Graphics, Inc., Bismarck, ND., USA
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
*
**************************************************************************/
/*
* Authors: Thomas Hellstr<74>m <thomas-at-tungstengraphics-dot-com>
* Keith Whitwell <keithw-at-tungstengraphics-dot-com>
*/
#ifndef _DRI_BUFMGR_H_
#define _DRI_BUFMGR_H_
#include <xf86drm.h>
struct _DriFenceObject;
struct _DriBufferObject;
struct _DriBufferPool;
extern struct _DriFenceObject *driFenceBuffers(int fd, char *name,
unsigned flags);
extern struct _DriFenceObject *driFenceReference(struct _DriFenceObject *fence);
extern void driFenceUnReference(struct _DriFenceObject *fence);
extern void
driFenceFinish(struct _DriFenceObject *fence, unsigned type, int lazy);
extern int driFenceSignaled(struct _DriFenceObject *fence, unsigned type);
extern unsigned driFenceType(struct _DriFenceObject *fence);
/*
* Return a pointer to the libdrm buffer object this DriBufferObject
* uses.
*/
extern drmBO *driBOKernel(struct _DriBufferObject *buf);
extern void *driBOMap(struct _DriBufferObject *buf, unsigned flags,
unsigned hint);
extern void driBOUnmap(struct _DriBufferObject *buf);
extern unsigned long driBOOffset(struct _DriBufferObject *buf);
extern unsigned driBOFlags(struct _DriBufferObject *buf);
extern struct _DriBufferObject *driBOReference(struct _DriBufferObject *buf);
extern void driBOUnReference(struct _DriBufferObject *buf);
extern void driBOData(struct _DriBufferObject *r_buf,
unsigned size, const void *data, unsigned flags);
extern void driBOSubData(struct _DriBufferObject *buf,
unsigned long offset, unsigned long size,
const void *data);
extern void driBOGetSubData(struct _DriBufferObject *buf,
unsigned long offset, unsigned long size,
void *data);
extern void driGenBuffers(struct _DriBufferPool *pool,
const char *name,
unsigned n,
struct _DriBufferObject *buffers[],
unsigned alignment, unsigned flags, unsigned hint);
extern void driDeleteBuffers(unsigned n, struct _DriBufferObject *buffers[]);
extern void driInitBufMgr(int fd);
extern void driBOCreateList(int target, drmBOList * list);
extern void driBOResetList(drmBOList * list);
extern void driBOAddListItem(drmBOList * list, struct _DriBufferObject *buf,
unsigned flags, unsigned mask);
extern void driBOValidateList(int fd, drmBOList * list);
extern void driBOFence(struct _DriBufferObject *buf,
struct _DriFenceObject *fence);
extern void driPoolTakeDown(struct _DriBufferPool *pool);
extern void driBOSetStatic(struct _DriBufferObject *buf,
unsigned long offset,
unsigned long size, void *virtual, unsigned flags);
extern void driBOWaitIdle(struct _DriBufferObject *buf, int lazy);
extern void driPoolTakeDown(struct _DriBufferPool *pool);
#endif

View File

@@ -0,0 +1,86 @@
/**************************************************************************
*
* Copyright 2006 Tungsten Graphics, Inc., Bismarck, ND., USA
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
*
**************************************************************************/
/*
* Authors: Thomas Hellstr<74>m <thomas-at-tungstengraphics-dot-com>
*/
#ifndef _DRI_BUFPOOL_H_
#define _DRI_BUFPOOL_H_
#include <xf86drm.h>
struct _DriFenceObject;
typedef struct _DriBufferPool
{
int fd;
int (*map) (struct _DriBufferPool * pool, void *private,
unsigned flags, int hint, void **virtual);
int (*unmap) (struct _DriBufferPool * pool, void *private);
int (*destroy) (struct _DriBufferPool * pool, void *private);
unsigned long (*offset) (struct _DriBufferPool * pool, void *private);
unsigned (*flags) (struct _DriBufferPool * pool, void *private);
unsigned long (*size) (struct _DriBufferPool * pool, void *private);
void *(*create) (struct _DriBufferPool * pool, unsigned long size,
unsigned flags, unsigned hint, unsigned alignment);
int (*fence) (struct _DriBufferPool * pool, void *private,
struct _DriFenceObject * fence);
drmBO *(*kernel) (struct _DriBufferPool * pool, void *private);
int (*validate) (struct _DriBufferPool * pool, void *private);
void *(*setstatic) (struct _DriBufferPool * pool, unsigned long offset,
unsigned long size, void *virtual, unsigned flags);
int (*waitIdle) (struct _DriBufferPool *pool, void *private,
int lazy);
void (*takeDown) (struct _DriBufferPool * pool);
void *data;
} DriBufferPool;
extern void bmError(int val, const char *file, const char *function,
int line);
#define BM_CKFATAL(val) \
do{ \
int tstVal = (val); \
if (tstVal) \
bmError(tstVal, __FILE__, __FUNCTION__, __LINE__); \
} while(0);
/*
* Builtin pools.
*/
/*
* Kernel buffer objects. Size in multiples of page size. Page size aligned.
*/
extern struct _DriBufferPool *driDRMPoolInit(int fd);
extern struct _DriBufferPool *driDRMStaticPoolInit(int fd);
#endif

View File

@@ -0,0 +1,227 @@
/**************************************************************************
*
* Copyright 2006 Tungsten Graphics, Inc., Bismarck, ND., USA
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
*
**************************************************************************/
/*
* Authors: Thomas Hellstr<74>m <thomas-at-tungstengraphics-dot-com>
*/
#include <xf86drm.h>
#include <stdlib.h>
#include <unistd.h>
#include "dri_bufpool.h"
/*
* Buffer pool implementation using DRM buffer objects as DRI buffer objects.
*/
static void *
pool_create(struct _DriBufferPool *pool,
unsigned long size, unsigned flags, unsigned hint,
unsigned alignment)
{
drmBO *buf = (drmBO *) malloc(sizeof(*buf));
int ret;
unsigned pageSize = getpagesize();
if (!buf)
return NULL;
if ((alignment > pageSize) && (alignment % pageSize)) {
return NULL;
}
ret = drmBOCreate(pool->fd, 0, size, alignment / pageSize,
NULL, drm_bo_type_dc,
flags, hint, buf);
if (ret) {
free(buf);
return NULL;
}
return (void *) buf;
}
static int
pool_destroy(struct _DriBufferPool *pool, void *private)
{
int ret;
drmBO *buf = (drmBO *) private;
ret = drmBODestroy(pool->fd, buf);
free(buf);
return ret;
}
static int
pool_map(struct _DriBufferPool *pool, void *private, unsigned flags,
int hint, void **virtual)
{
drmBO *buf = (drmBO *) private;
return drmBOMap(pool->fd, buf, flags, hint, virtual);
}
static int
pool_unmap(struct _DriBufferPool *pool, void *private)
{
drmBO *buf = (drmBO *) private;
return drmBOUnmap(pool->fd, buf);
}
static unsigned long
pool_offset(struct _DriBufferPool *pool, void *private)
{
drmBO *buf = (drmBO *) private;
return buf->offset;
}
static unsigned
pool_flags(struct _DriBufferPool *pool, void *private)
{
drmBO *buf = (drmBO *) private;
return buf->flags;
}
static unsigned long
pool_size(struct _DriBufferPool *pool, void *private)
{
drmBO *buf = (drmBO *) private;
return buf->size;
}
static int
pool_fence(struct _DriBufferPool *pool, void *private,
struct _DriFenceObject *fence)
{
/*
* Noop. The kernel handles all fencing.
*/
return 0;
}
static drmBO *
pool_kernel(struct _DriBufferPool *pool, void *private)
{
return (drmBO *) private;
}
static int
pool_waitIdle(struct _DriBufferPool *pool, void *private, int lazy)
{
drmBO *buf = (drmBO *) private;
return drmBOWaitIdle(pool->fd, buf, (lazy) ? DRM_BO_HINT_WAIT_LAZY:0);
}
static void
pool_takedown(struct _DriBufferPool *pool)
{
free(pool);
}
struct _DriBufferPool *
driDRMPoolInit(int fd)
{
struct _DriBufferPool *pool;
pool = (struct _DriBufferPool *) malloc(sizeof(*pool));
if (!pool)
return NULL;
pool->fd = fd;
pool->map = &pool_map;
pool->unmap = &pool_unmap;
pool->destroy = &pool_destroy;
pool->offset = &pool_offset;
pool->flags = &pool_flags;
pool->size = &pool_size;
pool->create = &pool_create;
pool->fence = &pool_fence;
pool->kernel = &pool_kernel;
pool->validate = NULL;
pool->setstatic = NULL;
pool->waitIdle = &pool_waitIdle;
pool->takeDown = &pool_takedown;
pool->data = NULL;
return pool;
}
static void *
pool_setstatic(struct _DriBufferPool *pool, unsigned long offset,
unsigned long size, void *virtual, unsigned flags)
{
drmBO *buf = (drmBO *) malloc(sizeof(*buf));
int ret;
if (!buf)
return NULL;
ret = drmBOCreate(pool->fd, offset, size, 0, NULL, drm_bo_type_fake,
flags, 0, buf);
if (ret) {
free(buf);
return NULL;
}
buf->virtual = virtual;
return (void *) buf;
}
struct _DriBufferPool *
driDRMStaticPoolInit(int fd)
{
struct _DriBufferPool *pool;
pool = (struct _DriBufferPool *) malloc(sizeof(*pool));
if (!pool)
return NULL;
pool->fd = fd;
pool->map = &pool_map;
pool->unmap = &pool_unmap;
pool->destroy = &pool_destroy;
pool->offset = &pool_offset;
pool->flags = &pool_flags;
pool->size = &pool_size;
pool->create = NULL;
pool->fence = &pool_fence;
pool->kernel = &pool_kernel;
pool->validate = NULL;
pool->setstatic = &pool_setstatic;
pool->waitIdle = &pool_waitIdle;
pool->takeDown = &pool_takedown;
pool->data = NULL;
return pool;
}

View File

@@ -849,7 +849,7 @@ static void driDestroyScreen(__DRInativeDisplay *dpy, int scrn, void *screenPriv
(void)drmUnmap((drmAddress)psp->pSAREA, SAREA_MAX);
(void)drmUnmap((drmAddress)psp->pFB, psp->fbSize);
_mesa_free(psp->pDevPriv);
(void)drmClose(psp->fd);
(void)drmCloseOnce(psp->fd);
if ( psp->modes != NULL ) {
(*dri_interface->destroyContextModes)( psp->modes );
}

View File

@@ -87,15 +87,15 @@ typedef struct __DRIutilversionRec2 __DRIutilversion2;
#define DRI_VALIDATE_DRAWABLE_INFO(psp, pdp) \
do { \
while (*(pdp->pStamp) != pdp->lastStamp) { \
DRM_UNLOCK(psp->fd, &psp->pSAREA->lock, \
pdp->driContextPriv->hHWContext); \
register unsigned int hwContext = psp->pSAREA->lock.lock & \
~(DRM_LOCK_HELD | DRM_LOCK_CONT); \
DRM_UNLOCK(psp->fd, &psp->pSAREA->lock, hwContext); \
\
DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); \
DRI_VALIDATE_DRAWABLE_INFO_ONCE(pdp); \
DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); \
\
DRM_LIGHT_LOCK(psp->fd, &psp->pSAREA->lock, \
pdp->driContextPriv->hHWContext); \
DRM_LIGHT_LOCK(psp->fd, &psp->pSAREA->lock, hwContext); \
} \
} while (0)

View File

@@ -54,6 +54,7 @@ DRIVER_SOURCES = \
C_SOURCES = \
$(COMMON_SOURCES) \
$(COMMON_BM_SOURCES) \
$(DRIVER_SOURCES)
ASM_SOURCES =

View File

@@ -337,6 +337,8 @@ _mesa_PushAttrib(GLbitfield mask)
if (mask & GL_TEXTURE_BIT) {
struct gl_texture_attrib *attr;
GLuint u;
_mesa_lock_context_textures(ctx);
/* Bump the texture object reference counts so that they don't
* inadvertantly get deleted.
*/
@@ -362,6 +364,9 @@ _mesa_PushAttrib(GLbitfield mask)
_mesa_copy_texture_object(&attr->Unit[u].SavedRect,
attr->Unit[u].CurrentRect);
}
_mesa_unlock_context_textures(ctx);
newnode = new_attrib_node( GL_TEXTURE_BIT );
newnode->data = attr;
newnode->next = head;

View File

@@ -735,6 +735,10 @@ alloc_shared_state( GLcontext *ctx )
ss->DefaultCubeMap->RefCount += MAX_TEXTURE_IMAGE_UNITS;
ss->DefaultRect->RefCount += MAX_TEXTURE_IMAGE_UNITS;
_glthread_INIT_MUTEX(ss->TexMutex);
ss->TextureStateStamp = 0;
#if FEATURE_EXT_framebuffer_object
ss->FrameBuffers = _mesa_NewHashTable();
if (!ss->FrameBuffers)

View File

@@ -979,7 +979,9 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
}
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
if (ctx->Driver.Flush) {
ctx->Driver.Flush(ctx);
}
if (framebuffer) {
/* Binding a user-created framebuffer object */
newFb = _mesa_lookup_framebuffer(ctx, framebuffer);
@@ -1548,7 +1550,9 @@ _mesa_GenerateMipmapEXT(GLenum target)
texObj = _mesa_select_tex_object(ctx, texUnit, target);
/* XXX this might not handle cube maps correctly */
_mesa_lock_texture(ctx, texObj);
_mesa_generate_mipmap(ctx, target, texUnit, texObj);
_mesa_unlock_texture(ctx, texObj);
}

View File

@@ -2062,6 +2062,19 @@ struct gl_shared_state
struct gl_texture_object *DefaultRect;
/*@}*/
/**
* \name Thread safety and statechange notification for texture
* objects.
*
* \todo Improve the granularity of locking.
*/
/*@{*/
_glthread_Mutex TexMutex; /**< texobj thread safety */
GLuint TextureStateStamp; /**< state notification for shared tex */
/*@}*/
/**
* \name Vertex/fragment programs
*/
@@ -2931,6 +2944,8 @@ struct __GLcontextRec
GLboolean _ForceEyeCoords;
GLenum _CurrentProgram; /* currently executing program */
GLuint TextureStateTimestamp; /* detect changes to shared state */
struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
/**@}*/

View File

@@ -1003,7 +1003,7 @@ update_color(GLcontext *ctx)
* _mesa_update_lighting() and _mesa_update_tnl_spaces().
*/
void
_mesa_update_state( GLcontext *ctx )
_mesa_update_state_locked( GLcontext *ctx )
{
GLbitfield new_state = ctx->NewState;
@@ -1084,4 +1084,17 @@ _mesa_update_state( GLcontext *ctx )
ctx->Array.NewState = 0;
}
/* This is the usual entrypoint for state updates:
*/
void
_mesa_update_state( GLcontext *ctx )
{
_mesa_lock_context_textures(ctx);
_mesa_update_state_locked(ctx);
_mesa_unlock_context_textures(ctx);
}
/*@}*/

View File

@@ -39,5 +39,11 @@ _mesa_init_exec_table(struct _glapi_table *exec);
extern void
_mesa_update_state( GLcontext *ctx );
/* As above but can only be called between _mesa_lock_context_textures() and
* _mesa_unlock_context_textures().
*/
extern void
_mesa_update_state_locked( GLcontext *ctx );
#endif

File diff suppressed because it is too large Load Diff

View File

@@ -84,12 +84,12 @@ _mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit,
extern struct gl_texture_image *
_mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_unit *texUnit,
_mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_object *texObj,
GLenum target, GLint level);
extern struct gl_texture_image *
_mesa_get_tex_image(GLcontext *ctx, const struct gl_texture_unit *texUnit,
_mesa_get_tex_image(GLcontext *ctx, struct gl_texture_object *texObj,
GLenum target, GLint level);
@@ -106,6 +106,23 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat, GLenum format, GLenum type,
GLint width, GLint height, GLint depth, GLint border);
/* Lock a texture for updating. See also _mesa_lock_context_textures().
*/
static INLINE void _mesa_lock_texture(GLcontext *ctx,
struct gl_texture_object *texObj)
{
_glthread_LOCK_MUTEX(ctx->Shared->TexMutex);
ctx->Shared->TextureStateStamp++;
(void) texObj;
}
static INLINE void _mesa_unlock_texture(GLcontext *ctx,
struct gl_texture_object *texObj)
{
_glthread_UNLOCK_MUTEX(ctx->Shared->TexMutex);
}
/*@}*/

View File

@@ -697,7 +697,11 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures)
if (textures[i] > 0) {
struct gl_texture_object *delObj
= _mesa_lookup_texture(ctx, textures[i]);
if (delObj) {
GLboolean delete;
_mesa_lock_texture(ctx, delObj);
/* Check if texture is bound to any framebuffer objects.
* If so, unbind.
@@ -724,7 +728,14 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures)
* XXX all RefCount accesses should be protected by a mutex.
*/
delObj->RefCount--;
if (delObj->RefCount == 0) {
delete = (delObj->RefCount == 0);
_mesa_unlock_texture(ctx, delObj);
/* We know that refcount went to zero above, so this is
* the only pointer left to delObj, so we don't have to
* worry about locking any more:
*/
if (delete) {
ASSERT(delObj->Name != 0); /* Never delete default tex objs */
ASSERT(ctx->Driver.DeleteTexture);
(*ctx->Driver.DeleteTexture)(ctx, delObj);
@@ -1052,4 +1063,30 @@ _mesa_IsTexture( GLuint texture )
return t && t->Target;
}
/* Simplest implementation of texture locking: Grab the a new mutex in
* the shared context. Examine the shared context state timestamp and
* if there has been a change, set the appropriate bits in
* ctx->NewState.
*
* See also _mesa_lock/unlock_texture in texobj.h
*/
void _mesa_lock_context_textures( GLcontext *ctx )
{
_glthread_LOCK_MUTEX(ctx->Shared->TexMutex);
if (ctx->Shared->TextureStateStamp != ctx->TextureStateTimestamp) {
ctx->NewState |= _NEW_TEXTURE;
ctx->TextureStateTimestamp = ctx->Shared->TextureStateStamp;
}
}
void _mesa_unlock_context_textures( GLcontext *ctx )
{
assert(ctx->Shared->TextureStateStamp == ctx->TextureStateTimestamp);
_glthread_UNLOCK_MUTEX(ctx->Shared->TexMutex);
}
/*@}*/

View File

@@ -61,6 +61,9 @@ extern void
_mesa_test_texobj_completeness( const GLcontext *ctx,
struct gl_texture_object *obj );
extern void _mesa_unlock_context_textures( GLcontext *ctx );
extern void _mesa_lock_context_textures( GLcontext *ctx );
/*@}*/
@@ -95,4 +98,5 @@ _mesa_IsTexture( GLuint texture );
/*@}*/
#endif

View File

@@ -144,6 +144,8 @@ _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst )
dst->Texture.Unit[i].Combine.ScaleShiftA = src->Texture.Unit[i].Combine.ScaleShiftA;
/* copy texture object bindings, not contents of texture objects */
_mesa_lock_context_textures(dst);
copy_texture_binding(src, &dst->Texture.Unit[i].Current1D,
src->Texture.Unit[i].Current1D);
copy_texture_binding(src, &dst->Texture.Unit[i].Current2D,
@@ -154,6 +156,8 @@ _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst )
src->Texture.Unit[i].CurrentCubeMap);
copy_texture_binding(src, &dst->Texture.Unit[i].CurrentRect,
src->Texture.Unit[i].CurrentRect);
_mesa_unlock_context_textures(dst);
}
}
@@ -1700,6 +1704,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
GLenum pname, GLint *params )
{
const struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
const struct gl_texture_image *img = NULL;
GLuint dimensions;
GLboolean isProxy;
@@ -1734,14 +1739,17 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
return;
}
img = _mesa_select_tex_image(ctx, texUnit, target, level);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
img = _mesa_select_tex_image(ctx, texObj, target, level);
if (!img || !img->TexFormat) {
/* undefined texture image */
if (pname == GL_TEXTURE_COMPONENTS)
*params = 1;
else
*params = 0;
return;
goto out;
}
isProxy = _mesa_is_proxy_texture(target);
@@ -1749,37 +1757,37 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
switch (pname) {
case GL_TEXTURE_WIDTH:
*params = img->Width;
return;
break;
case GL_TEXTURE_HEIGHT:
*params = img->Height;
return;
break;
case GL_TEXTURE_DEPTH:
*params = img->Depth;
return;
break;
case GL_TEXTURE_INTERNAL_FORMAT:
*params = img->InternalFormat;
return;
break;
case GL_TEXTURE_BORDER:
*params = img->Border;
return;
break;
case GL_TEXTURE_RED_SIZE:
if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA)
*params = img->TexFormat->RedBits;
else
*params = 0;
return;
break;
case GL_TEXTURE_GREEN_SIZE:
if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA)
*params = img->TexFormat->GreenBits;
else
*params = 0;
return;
break;
case GL_TEXTURE_BLUE_SIZE:
if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA)
*params = img->TexFormat->BlueBits;
else
*params = 0;
return;
break;
case GL_TEXTURE_ALPHA_SIZE:
if (img->_BaseFormat == GL_ALPHA ||
img->_BaseFormat == GL_LUMINANCE_ALPHA ||
@@ -1787,7 +1795,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
*params = img->TexFormat->AlphaBits;
else
*params = 0;
return;
break;
case GL_TEXTURE_INTENSITY_SIZE:
if (img->_BaseFormat != GL_INTENSITY)
*params = 0;
@@ -1795,7 +1803,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
*params = img->TexFormat->IntensityBits;
else /* intensity probably stored as rgb texture */
*params = MIN2(img->TexFormat->RedBits, img->TexFormat->GreenBits);
return;
break;
case GL_TEXTURE_LUMINANCE_SIZE:
if (img->_BaseFormat != GL_LUMINANCE &&
img->_BaseFormat != GL_LUMINANCE_ALPHA)
@@ -1804,13 +1812,13 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
*params = img->TexFormat->LuminanceBits;
else /* luminance probably stored as rgb texture */
*params = MIN2(img->TexFormat->RedBits, img->TexFormat->GreenBits);
return;
break;
case GL_TEXTURE_INDEX_SIZE_EXT:
if (img->_BaseFormat == GL_COLOR_INDEX)
*params = img->TexFormat->IndexBits;
else
*params = 0;
return;
break;
case GL_TEXTURE_DEPTH_SIZE_ARB:
if (ctx->Extensions.SGIX_depth_texture ||
ctx->Extensions.ARB_depth_texture)
@@ -1818,7 +1826,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
else
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetTexLevelParameter[if]v(pname)");
return;
break;
case GL_TEXTURE_STENCIL_SIZE_EXT:
if (ctx->Extensions.EXT_packed_depth_stencil) {
*params = img->TexFormat->StencilBits;
@@ -1827,7 +1835,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetTexLevelParameter[if]v(pname)");
}
return;
break;
/* GL_ARB_texture_compression */
case GL_TEXTURE_COMPRESSED_IMAGE_SIZE:
@@ -1849,7 +1857,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetTexLevelParameter[if]v(pname)");
}
return;
break;
case GL_TEXTURE_COMPRESSED:
if (ctx->Extensions.ARB_texture_compression) {
*params = (GLint) img->IsCompressed;
@@ -1858,7 +1866,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetTexLevelParameter[if]v(pname)");
}
return;
break;
/* GL_ARB_texture_float */
case GL_TEXTURE_RED_TYPE_ARB:
@@ -1869,7 +1877,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetTexLevelParameter[if]v(pname)");
}
return;
break;
case GL_TEXTURE_GREEN_TYPE_ARB:
if (ctx->Extensions.ARB_texture_float) {
*params = img->TexFormat->GreenBits ? img->TexFormat->DataType : GL_NONE;
@@ -1878,7 +1886,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetTexLevelParameter[if]v(pname)");
}
return;
break;
case GL_TEXTURE_BLUE_TYPE_ARB:
if (ctx->Extensions.ARB_texture_float) {
*params = img->TexFormat->BlueBits ? img->TexFormat->DataType : GL_NONE;
@@ -1887,7 +1895,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetTexLevelParameter[if]v(pname)");
}
return;
break;
case GL_TEXTURE_ALPHA_TYPE_ARB:
if (ctx->Extensions.ARB_texture_float) {
*params = img->TexFormat->AlphaBits ? img->TexFormat->DataType : GL_NONE;
@@ -1896,7 +1904,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetTexLevelParameter[if]v(pname)");
}
return;
break;
case GL_TEXTURE_LUMINANCE_TYPE_ARB:
if (ctx->Extensions.ARB_texture_float) {
*params = img->TexFormat->LuminanceBits ? img->TexFormat->DataType : GL_NONE;
@@ -1905,7 +1913,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetTexLevelParameter[if]v(pname)");
}
return;
break;
case GL_TEXTURE_INTENSITY_TYPE_ARB:
if (ctx->Extensions.ARB_texture_float) {
*params = img->TexFormat->IntensityBits ? img->TexFormat->DataType : GL_NONE;
@@ -1914,7 +1922,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetTexLevelParameter[if]v(pname)");
}
return;
break;
case GL_TEXTURE_DEPTH_TYPE_ARB:
if (ctx->Extensions.ARB_texture_float) {
*params = img->TexFormat->DepthBits ? img->TexFormat->DataType : GL_NONE;
@@ -1923,12 +1931,15 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetTexLevelParameter[if]v(pname)");
}
return;
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetTexLevelParameter[if]v(pname)");
}
out:
_mesa_unlock_texture(ctx, texObj);
}
@@ -1938,6 +1949,7 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
{
struct gl_texture_unit *texUnit;
struct gl_texture_object *obj;
GLboolean error = GL_FALSE;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
@@ -1955,28 +1967,29 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
return;
}
_mesa_lock_texture(ctx, obj);
switch (pname) {
case GL_TEXTURE_MAG_FILTER:
*params = ENUM_TO_FLOAT(obj->MagFilter);
return;
break;
case GL_TEXTURE_MIN_FILTER:
*params = ENUM_TO_FLOAT(obj->MinFilter);
return;
break;
case GL_TEXTURE_WRAP_S:
*params = ENUM_TO_FLOAT(obj->WrapS);
return;
break;
case GL_TEXTURE_WRAP_T:
*params = ENUM_TO_FLOAT(obj->WrapT);
return;
break;
case GL_TEXTURE_WRAP_R:
*params = ENUM_TO_FLOAT(obj->WrapR);
return;
break;
case GL_TEXTURE_BORDER_COLOR:
params[0] = CLAMP(obj->BorderColor[0], 0.0F, 1.0F);
params[1] = CLAMP(obj->BorderColor[1], 0.0F, 1.0F);
params[2] = CLAMP(obj->BorderColor[2], 0.0F, 1.0F);
params[3] = CLAMP(obj->BorderColor[3], 0.0F, 1.0F);
return;
break;
case GL_TEXTURE_RESIDENT:
{
GLboolean resident;
@@ -1986,82 +1999,94 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
resident = GL_TRUE;
*params = ENUM_TO_FLOAT(resident);
}
return;
break;
case GL_TEXTURE_PRIORITY:
*params = obj->Priority;
return;
break;
case GL_TEXTURE_MIN_LOD:
*params = obj->MinLod;
return;
break;
case GL_TEXTURE_MAX_LOD:
*params = obj->MaxLod;
return;
break;
case GL_TEXTURE_BASE_LEVEL:
*params = (GLfloat) obj->BaseLevel;
return;
break;
case GL_TEXTURE_MAX_LEVEL:
*params = (GLfloat) obj->MaxLevel;
return;
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
if (ctx->Extensions.EXT_texture_filter_anisotropic) {
*params = obj->MaxAnisotropy;
return;
}
else
error = 1;
break;
case GL_TEXTURE_COMPARE_SGIX:
if (ctx->Extensions.SGIX_shadow) {
*params = (GLfloat) obj->CompareFlag;
return;
}
else
error = 1;
break;
case GL_TEXTURE_COMPARE_OPERATOR_SGIX:
if (ctx->Extensions.SGIX_shadow) {
*params = (GLfloat) obj->CompareOperator;
return;
}
else
error = 1;
break;
case GL_SHADOW_AMBIENT_SGIX: /* aka GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
if (ctx->Extensions.SGIX_shadow_ambient) {
*params = obj->ShadowAmbient;
return;
}
else
error = 1;
break;
case GL_GENERATE_MIPMAP_SGIS:
if (ctx->Extensions.SGIS_generate_mipmap) {
*params = (GLfloat) obj->GenerateMipmap;
return;
}
else
error = 1;
break;
case GL_TEXTURE_COMPARE_MODE_ARB:
if (ctx->Extensions.ARB_shadow) {
*params = (GLfloat) obj->CompareMode;
return;
}
else
error = 1;
break;
case GL_TEXTURE_COMPARE_FUNC_ARB:
if (ctx->Extensions.ARB_shadow) {
*params = (GLfloat) obj->CompareFunc;
return;
}
else
error = 1;
break;
case GL_DEPTH_TEXTURE_MODE_ARB:
if (ctx->Extensions.ARB_depth_texture) {
*params = (GLfloat) obj->DepthMode;
return;
}
else
error = 1;
break;
case GL_TEXTURE_LOD_BIAS:
if (ctx->Extensions.EXT_texture_lod_bias) {
*params = obj->LodBias;
return;
}
else
error = 1;
break;
default:
; /* silence warnings */
error = 1;
break;
}
/* If we get here, pname was an unrecognized enum */
if (error)
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(pname=0x%x)",
pname);
_mesa_unlock_texture(ctx, obj);
}

View File

@@ -254,7 +254,7 @@ _swrast_copy_teximage1d( GLcontext *ctx, GLenum target, GLint level,
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
ASSERT(texObj);
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
texImage = _mesa_select_tex_image(ctx, texObj, target, level);
ASSERT(texImage);
ASSERT(ctx->Driver.TexImage1D);
@@ -331,7 +331,7 @@ _swrast_copy_teximage2d( GLcontext *ctx, GLenum target, GLint level,
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
ASSERT(texObj);
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
texImage = _mesa_select_tex_image(ctx, texObj, target, level);
ASSERT(texImage);
ASSERT(ctx->Driver.TexImage2D);
@@ -400,7 +400,7 @@ _swrast_copy_texsubimage1d( GLcontext *ctx, GLenum target, GLint level,
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
ASSERT(texObj);
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
texImage = _mesa_select_tex_image(ctx, texObj, target, level);
ASSERT(texImage);
ASSERT(ctx->Driver.TexImage1D);
@@ -474,7 +474,7 @@ _swrast_copy_texsubimage2d( GLcontext *ctx,
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
ASSERT(texObj);
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
texImage = _mesa_select_tex_image(ctx, texObj, target, level);
ASSERT(texImage);
ASSERT(ctx->Driver.TexImage2D);
@@ -547,7 +547,7 @@ _swrast_copy_texsubimage3d( GLcontext *ctx,
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
ASSERT(texObj);
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
texImage = _mesa_select_tex_image(ctx, texObj, target, level);
ASSERT(texImage);
ASSERT(ctx->Driver.TexImage3D);