broadcom/vc5: Add compiler support for V3D 4.x texturing.
This commit is contained in:
@@ -31,6 +31,7 @@ BROADCOM_FILES = \
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compiler/qpu_validate.c \
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compiler/v3d33_tex.c \
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compiler/v3d33_vpm_setup.c \
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compiler/v3d40_tex.c \
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compiler/v3d_compiler.h \
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compiler/v3d_nir_lower_io.c \
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compiler/v3d_nir_lower_txf_ms.c \
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@@ -31,6 +31,7 @@ libbroadcom_compiler_files = files(
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'qpu_schedule.c',
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'qpu_validate.c',
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'v3d33_tex.c',
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'v3d40_tex.c',
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'v3d33_vpm_setup.c',
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'v3d_compiler.h',
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'v3d_nir_lower_io.c',
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@@ -334,6 +334,9 @@ ntq_emit_tex(struct v3d_compile *c, nir_tex_instr *instr)
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break;
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}
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if (c->devinfo->ver >= 40)
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v3d40_vir_emit_tex(c, instr);
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else
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v3d33_vir_emit_tex(c, instr);
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}
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@@ -84,6 +84,7 @@ struct schedule_state {
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struct schedule_node *last_sf;
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struct schedule_node *last_vpm_read;
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struct schedule_node *last_tmu_write;
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struct schedule_node *last_tmu_config;
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struct schedule_node *last_tlb;
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struct schedule_node *last_vpm;
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struct schedule_node *last_unif;
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@@ -195,6 +196,16 @@ process_waddr_deps(struct schedule_state *state, struct schedule_node *n,
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add_write_dep(state, &state->last_rf[waddr], n);
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} else if (v3d_qpu_magic_waddr_is_tmu(waddr)) {
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add_write_dep(state, &state->last_tmu_write, n);
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switch (waddr) {
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case V3D_QPU_WADDR_TMUS:
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case V3D_QPU_WADDR_TMUSCM:
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case V3D_QPU_WADDR_TMUSF:
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case V3D_QPU_WADDR_TMUSLOD:
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add_write_dep(state, &state->last_tmu_config, n);
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break;
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default:
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break;
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}
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} else if (v3d_qpu_magic_waddr_is_sfu(waddr)) {
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/* Handled by v3d_qpu_writes_r4() check. */
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} else {
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@@ -388,6 +399,7 @@ calculate_deps(struct schedule_state *state, struct schedule_node *n)
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add_write_dep(state, &state->last_tlb, n);
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add_write_dep(state, &state->last_tmu_write, n);
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add_write_dep(state, &state->last_tmu_config, n);
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}
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if (inst->sig.ldtmu) {
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@@ -396,6 +408,9 @@ calculate_deps(struct schedule_state *state, struct schedule_node *n)
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add_write_dep(state, &state->last_tmu_write, n);
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}
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if (inst->sig.wrtmuc)
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add_write_dep(state, &state->last_tmu_config, n);
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if (inst->sig.ldtlb | inst->sig.ldtlbu)
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add_read_dep(state, state->last_tlb, n);
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237
src/broadcom/compiler/v3d40_tex.c
Normal file
237
src/broadcom/compiler/v3d40_tex.c
Normal file
@@ -0,0 +1,237 @@
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/*
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* Copyright © 2016-2018 Broadcom
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "v3d_compiler.h"
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/* We don't do any address packing. */
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#define __gen_user_data void
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#define __gen_address_type uint32_t
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#define __gen_address_offset(reloc) (*reloc)
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#define __gen_emit_reloc(cl, reloc)
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#include "cle/v3d_packet_v41_pack.h"
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static void
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vir_TMU_WRITE(struct v3d_compile *c, enum v3d_qpu_waddr waddr, struct qreg val)
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{
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vir_MOV_dest(c, vir_reg(QFILE_MAGIC, waddr), val);
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}
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static void
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vir_WRTMUC(struct v3d_compile *c, enum quniform_contents contents, uint32_t data)
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{
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struct qinst *inst = vir_NOP(c);
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inst->qpu.sig.wrtmuc = true;
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inst->has_implicit_uniform = true;
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inst->src[0] = vir_uniform(c, contents, data);
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}
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void
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v3d40_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr)
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{
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unsigned unit = instr->texture_index;
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struct V3D41_TMU_CONFIG_PARAMETER_0 p0_unpacked = {
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};
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struct V3D41_TMU_CONFIG_PARAMETER_1 p1_unpacked = {
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.output_type_32_bit = (c->key->tex[unit].return_size == 32 &&
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!instr->is_shadow),
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.unnormalized_coordinates = (instr->sampler_dim ==
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GLSL_SAMPLER_DIM_RECT),
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};
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struct V3D41_TMU_CONFIG_PARAMETER_2 p2_unpacked = {
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.op = V3D_TMU_OP_REGULAR,
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.gather_mode = instr->op == nir_texop_tg4,
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.gather_component = instr->component,
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.coefficient_mode = instr->op == nir_texop_txd,
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};
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int non_array_components = instr->coord_components - instr->is_array;
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struct qreg s;
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for (unsigned i = 0; i < instr->num_srcs; i++) {
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switch (instr->src[i].src_type) {
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case nir_tex_src_coord:
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/* S triggers the lookup, so save it for the end. */
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s = ntq_get_src(c, instr->src[i].src, 0);
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if (non_array_components > 1) {
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vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUT,
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ntq_get_src(c, instr->src[i].src,
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1));
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}
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if (non_array_components > 2) {
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vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUR,
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ntq_get_src(c, instr->src[i].src,
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2));
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}
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if (instr->is_array) {
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vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUI,
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ntq_get_src(c, instr->src[i].src,
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instr->coord_components - 1));
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}
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break;
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case nir_tex_src_bias:
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vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUB,
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ntq_get_src(c, instr->src[i].src, 0));
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break;
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case nir_tex_src_lod:
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vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUB,
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ntq_get_src(c, instr->src[i].src, 0));
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if (instr->op != nir_texop_txf &&
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instr->op != nir_texop_tg4) {
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p2_unpacked.disable_autolod = true;
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}
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break;
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case nir_tex_src_comparator:
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vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUDREF,
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ntq_get_src(c, instr->src[i].src, 0));
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break;
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case nir_tex_src_offset: {
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nir_const_value *offset =
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nir_src_as_const_value(instr->src[i].src);
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p2_unpacked.offset_s = offset->i32[0];
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if (instr->coord_components >= 2)
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p2_unpacked.offset_t = offset->i32[1];
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if (instr->coord_components >= 3)
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p2_unpacked.offset_r = offset->i32[2];
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break;
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}
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default:
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unreachable("unknown texture source");
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}
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}
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/* Limit the number of channels returned to both how many the NIR
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* instruction writes and how many the instruction could produce.
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*/
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uint32_t instr_return_channels = nir_tex_instr_dest_size(instr);
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if (!p1_unpacked.output_type_32_bit)
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instr_return_channels = (instr_return_channels + 1) / 2;
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p0_unpacked.return_words_of_texture_data =
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(1 << MIN2(instr_return_channels,
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c->key->tex[unit].return_channels)) - 1;
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uint32_t p0_packed;
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V3D41_TMU_CONFIG_PARAMETER_0_pack(NULL,
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(uint8_t *)&p0_packed,
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&p0_unpacked);
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uint32_t p1_packed;
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V3D41_TMU_CONFIG_PARAMETER_1_pack(NULL,
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(uint8_t *)&p1_packed,
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&p1_unpacked);
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uint32_t p2_packed;
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V3D41_TMU_CONFIG_PARAMETER_2_pack(NULL,
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(uint8_t *)&p2_packed,
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&p2_unpacked);
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/* Load unit number into the high bits of the texture or sampler
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* address field, which will be be used by the driver to decide which
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* texture to put in the actual address field.
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*/
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p0_packed |= unit << 24;
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p1_packed |= unit << 24;
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vir_WRTMUC(c, QUNIFORM_TMU_CONFIG_P0, p0_packed);
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vir_WRTMUC(c, QUNIFORM_TMU_CONFIG_P1, p1_packed);
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vir_WRTMUC(c, QUNIFORM_CONSTANT, p2_packed);
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if (instr->op == nir_texop_txf) {
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assert(instr->sampler_dim != GLSL_SAMPLER_DIM_CUBE);
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vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUSF, s);
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} else if (instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE) {
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vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUSCM, s);
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} else {
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vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUS, s);
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}
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vir_emit_thrsw(c);
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struct qreg return_values[4];
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for (int i = 0; i < 4; i++) {
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/* Swizzling .zw of an RG texture should give undefined
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* results, not crash the compiler.
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*/
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if (p0_unpacked.return_words_of_texture_data & (1 << i))
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return_values[i] = vir_LDTMU(c);
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else
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return_values[i] = c->undef;
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}
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for (int i = 0; i < nir_tex_instr_dest_size(instr); i++) {
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struct qreg chan;
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if (!p1_unpacked.output_type_32_bit) {
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STATIC_ASSERT(PIPE_SWIZZLE_X == 0);
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chan = return_values[i / 2];
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if (nir_alu_type_get_base_type(instr->dest_type) ==
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nir_type_float) {
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enum v3d_qpu_input_unpack unpack;
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if (i & 1)
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unpack = V3D_QPU_UNPACK_H;
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else
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unpack = V3D_QPU_UNPACK_L;
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chan = vir_FMOV(c, chan);
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vir_set_unpack(c->defs[chan.index], 0, unpack);
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} else {
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/* If we're unpacking the low field, shift it
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* up to the top first.
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*/
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if ((i & 1) == 0) {
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chan = vir_SHL(c, chan,
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vir_uniform_ui(c, 16));
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}
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/* Do proper sign extension to a 32-bit int. */
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if (nir_alu_type_get_base_type(instr->dest_type) ==
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nir_type_int) {
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chan = vir_ASR(c, chan,
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vir_uniform_ui(c, 16));
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} else {
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chan = vir_SHR(c, chan,
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vir_uniform_ui(c, 16));
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}
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}
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} else {
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chan = vir_MOV(c, return_values[i]);
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}
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ntq_store_dest(c, &instr->dest, i, chan);
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}
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}
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@@ -33,6 +33,7 @@
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#include "util/macros.h"
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#include "common/v3d_debug.h"
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#include "common/v3d_device_info.h"
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#include "compiler/nir/nir.h"
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#include "util/list.h"
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#include "util/u_math.h"
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@@ -172,7 +173,7 @@ enum quniform_contents {
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QUNIFORM_USER_CLIP_PLANE,
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/**
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* A reference to a texture config parameter 0 uniform.
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* A reference to a V3D 3.x texture config parameter 0 uniform.
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*
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* This is a uniform implicitly loaded with a QPU_W_TMU* write, which
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* defines texture type, miplevels, and such. It will be found as a
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@@ -213,7 +214,7 @@ enum quniform_contents {
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QUNIFORM_TEXTURE_CONFIG_P0_32,
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/**
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* A reference to a texture config parameter 1 uniform.
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* A reference to a V3D 3.x texture config parameter 1 uniform.
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*
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* This is a uniform implicitly loaded with a QPU_W_TMU* write, which
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* has the pointer to the indirect texture state. Our data[] field
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@@ -222,6 +223,13 @@ enum quniform_contents {
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*/
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QUNIFORM_TEXTURE_CONFIG_P1,
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/* A a V3D 4.x texture config parameter. The high 8 bits will be
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* which texture or sampler is being sampled, and the driver must
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* replace the address field with the appropriate address.
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*/
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QUNIFORM_TMU_CONFIG_P0,
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QUNIFORM_TMU_CONFIG_P1,
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QUNIFORM_TEXTURE_FIRST_LEVEL,
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QUNIFORM_TEXTURE_WIDTH,
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@@ -691,6 +699,7 @@ void vir_lower_uniforms(struct v3d_compile *c);
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void v3d33_vir_vpm_read_setup(struct v3d_compile *c, int num_components);
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void v3d33_vir_vpm_write_setup(struct v3d_compile *c);
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void v3d33_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr);
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void v3d40_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr);
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void v3d_vir_to_qpu(struct v3d_compile *c, struct qpu_reg *temp_registers);
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uint32_t v3d_qpu_schedule_instructions(struct v3d_compile *c);
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@@ -896,9 +905,17 @@ vir_NOP(struct v3d_compile *c)
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static inline struct qreg
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vir_LDTMU(struct v3d_compile *c)
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{
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if (c->devinfo->ver >= 41) {
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struct qinst *ldtmu = vir_add_inst(V3D_QPU_A_NOP, c->undef,
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c->undef, c->undef);
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ldtmu->qpu.sig.ldtmu = true;
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return vir_emit_def(c, ldtmu);
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} else {
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vir_NOP(c)->qpu.sig.ldtmu = true;
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return vir_MOV(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4));
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}
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}
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/*
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static inline struct qreg
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@@ -109,8 +109,11 @@ vir_has_side_effects(struct v3d_compile *c, struct qinst *inst)
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}
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}
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if (inst->qpu.sig.ldtmu || inst->qpu.sig.thrsw)
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if (inst->qpu.sig.ldtmu ||
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inst->qpu.sig.wrtmuc ||
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inst->qpu.sig.thrsw) {
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return true;
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}
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return false;
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}
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