st/mesa: Use {Num}UniformBlocks instead of {Num}BufferInterfaceBlocks

The latter holds both UBOs and SSBOs, but here we only want UBOs.

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Iago Toral Quiroga
2015-10-16 11:40:52 +02:00
parent 55403665b6
commit 5a9ff87d0f

View File

@@ -234,11 +234,11 @@ static void st_bind_ubos(struct st_context *st,
if (!shader)
return;
for (i = 0; i < shader->NumBufferInterfaceBlocks; i++) {
for (i = 0; i < shader->NumUniformBlocks; i++) {
struct gl_uniform_buffer_binding *binding;
struct st_buffer_object *st_obj;
binding = &st->ctx->UniformBufferBindings[shader->BufferInterfaceBlocks[i].Binding];
binding = &st->ctx->UniformBufferBindings[shader->UniformBlocks[i]->Binding];
st_obj = st_buffer_object(binding->BufferObject);
cb.buffer = st_obj->buffer;