glsl: Add utility function to round and pack uint64_t value
Reviewed-by: Elie Tournier <tournier.elie@gmail.com> Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
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@@ -451,6 +451,38 @@ __roundAndPackFloat64(uint zSign,
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return __packFloat64(zSign, zExp, zFrac0, zFrac1);
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}
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uint64_t
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__roundAndPackUInt64(uint zSign, uint zFrac0, uint zFrac1, uint zFrac2)
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{
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bool roundNearestEven;
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bool increment;
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uint64_t default_nan = 0xFFFFFFFFFFFFFFFFUL;
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roundNearestEven = FLOAT_ROUNDING_MODE == FLOAT_ROUND_NEAREST_EVEN;
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if (zFrac2 >= 0x80000000u)
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increment = false;
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if (!roundNearestEven) {
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if (zSign != 0u) {
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if ((FLOAT_ROUNDING_MODE == FLOAT_ROUND_DOWN) && (zFrac2 != 0u)) {
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increment = false;
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}
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} else {
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increment = (FLOAT_ROUNDING_MODE == FLOAT_ROUND_UP) &&
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(zFrac2 != 0u);
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}
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}
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if (increment) {
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__add64(zFrac0, zFrac1, 0u, 1u, zFrac0, zFrac1);
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if ((zFrac0 | zFrac1) != 0u)
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zFrac1 &= ~(1u) + uint(zFrac2 == 0u) & uint(roundNearestEven);
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}
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return mix(packUint2x32(uvec2(zFrac1, zFrac0)), default_nan,
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(zSign !=0u && (zFrac0 | zFrac1) != 0u));
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}
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/* Returns the number of leading 0 bits before the most-significant 1 bit of
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* `a'. If `a' is zero, 32 is returned.
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*/
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