v3d: Stop tracking num_inputs for VPM loads.
It's unused in the VS (since we need vattr_sizes[] anyway), so move it to FS prog data.
This commit is contained in:
@@ -665,8 +665,6 @@ static void
|
||||
v3d_vs_set_prog_data(struct v3d_compile *c,
|
||||
struct v3d_vs_prog_data *prog_data)
|
||||
{
|
||||
prog_data->base.num_inputs = c->num_inputs;
|
||||
|
||||
/* The vertex data gets format converted by the VPM so that
|
||||
* each attribute channel takes up a VPM column. Precompute
|
||||
* the sizes for the shader record.
|
||||
@@ -722,7 +720,7 @@ static void
|
||||
v3d_set_fs_prog_data_inputs(struct v3d_compile *c,
|
||||
struct v3d_fs_prog_data *prog_data)
|
||||
{
|
||||
prog_data->base.num_inputs = c->num_inputs;
|
||||
prog_data->num_inputs = c->num_inputs;
|
||||
memcpy(prog_data->input_slots, c->input_slots,
|
||||
c->num_inputs * sizeof(*c->input_slots));
|
||||
|
||||
|
Reference in New Issue
Block a user