nir: Return progress from nir_lower_clip_cull_distance_arrays().
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
@@ -2499,7 +2499,7 @@ bool nir_lower_idiv(nir_shader *shader);
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void nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables);
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void nir_lower_clip_fs(nir_shader *shader, unsigned ucp_enables);
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void nir_lower_clip_cull_distance_arrays(nir_shader *nir);
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bool nir_lower_clip_cull_distance_arrays(nir_shader *nir);
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void nir_lower_two_sided_color(nir_shader *shader);
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@@ -121,13 +121,14 @@ rewrite_references(nir_instr *instr,
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/* There's no need to update writemasks; it's a scalar array. */
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}
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static void
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static bool
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combine_clip_cull(nir_shader *nir,
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struct exec_list *vars,
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bool store_info)
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{
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nir_variable *cull = NULL;
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nir_variable *clip = NULL;
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bool progress = false;
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nir_foreach_variable(var, vars) {
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if (var->data.location == VARYING_SLOT_CLIP_DIST0)
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@@ -174,15 +175,30 @@ combine_clip_cull(nir_shader *nir,
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exec_node_remove(&cull->node);
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ralloc_free(cull);
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}
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nir_foreach_function(function, nir) {
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if (function->impl) {
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nir_metadata_preserve(function->impl,
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nir_metadata_block_index |
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nir_metadata_dominance);
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}
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}
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progress = true;
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}
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return progress;
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}
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void
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bool
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nir_lower_clip_cull_distance_arrays(nir_shader *nir)
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{
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bool progress = false;
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if (nir->stage <= MESA_SHADER_GEOMETRY)
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combine_clip_cull(nir, &nir->outputs, true);
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progress |= combine_clip_cull(nir, &nir->outputs, true);
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if (nir->stage > MESA_SHADER_VERTEX)
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combine_clip_cull(nir, &nir->inputs, false);
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progress |= combine_clip_cull(nir, &nir->inputs, false);
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return progress;
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}
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