Fill in missing input slots in the vertex-array + no-vertex-program

path.
This commit is contained in:
Keith Whitwell
2006-11-02 18:00:43 +00:00
parent 6d104cb932
commit 5a652f5957

View File

@@ -81,7 +81,8 @@ static GLuint get_max_index( GLuint count, GLuint type,
*/
static void bind_array_obj( GLcontext *ctx )
{
struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
GLuint i;
/* TODO: Fix the ArrayObj struct to keep legacy arrays in an array
@@ -89,6 +90,7 @@ static void bind_array_obj( GLcontext *ctx )
* go away.
*/
exec->array.legacy_array[VERT_ATTRIB_POS] = &ctx->Array.ArrayObj->Vertex;
exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &vbo->legacy_currval[i];
exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &ctx->Array.ArrayObj->Normal;
exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &ctx->Array.ArrayObj->Color;
exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &ctx->Array.ArrayObj->SecondaryColor;
@@ -133,6 +135,13 @@ static void recalculate_input_bindings( GLcontext *ctx )
for (i = 0; i < MAT_ATTRIB_MAX; i++) {
inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i];
}
/* Could use just about anything, just to fill in the empty
* slots:
*/
for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX; i++)
inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0];
break;
case VP_NV:
/* NV_vertex_program - attribute arrays alias and override