added libOSMesa.so info
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@@ -50,6 +50,16 @@ GL_NV_blend_square
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libOSMesa.so
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------------
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libOSMesa.so is a new library which contains the OSMesa interface for
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off-screen rendering. Apps which need the OSMesa interface should link
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with both -lOSMesa and -lGL. This change was made so that stand-alone
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Mesa works the same way as XFree86/DRI's libGL.
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Device Driver Changes / Core Mesa Changes
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-----------------------------------------
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@@ -75,5 +85,64 @@ The NEW_DRVSTATE[0123] flags have been removed. They weren't being used
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and are obsolete w.r.t. the way state updates are done in DRI drivers.
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Removed obsolete gl_create_visual() and gl_destroy_visual().
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Renamed functions (new namespace):
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old new
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gl_create_framebuffer _mesa_create_framebuffer
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gl_destroy_framebuffer _mesa_destroy_framebuffer
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gl_create_context _mesa_create_context
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gl_destroy_context _mesa_destroy_context
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gl_context_initialize _mesa_context_initialize
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gl_copy_context _mesa_copy_context
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gl_make_current _mesa_make_current
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gl_make_current2 _mesa_make_current2
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gl_get_current_context _mesa_get_current_context
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gl_flush_vb _mesa_flush_vb
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gl_warning _mesa_warning
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gl_compile_error _mesa_compile_error
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All the drivers have been updated, but not all of them have been
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tested since I can't test some platforms (DOS, Windows, Allegro, etc).
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Multitexture
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------------
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Three texture units are now supported by default. We'll allow more
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than three texture units when we fix some bitfield issues. In at least
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one place we have a 32-bit bitfield which is fully allocated, leaving
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no space for texture unit #3 or higher.
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The TEXTURE1_1D, TEXTURE1_2D, etc constants may go away in the future.
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Currently, they're only used in the ctx->Texture.ReallyEnabled field.
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This bitfield is just a conglomerate of ctx->Texture.Unit[i].ReallyEnabled
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for all <i> texture units. ctx->Texture.ReallyEnabled may become a
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GLboolean. Then, drivers will have to loop over the texture units to
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examine ctx->Texture.Unit[i].ReallyEnabled.
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OpenGL SI related changes
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-------------------------
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In an effort to make Mesa's internal interfaces more like the OpenGL
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SI interfaces, a number of changes have been made:
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1. Importing the SI's glcore.h file which defines a number of
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interface structures like __GLimports and __GLexports.
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2. Renamed "struct gl_context" to "struct __GLcontextRec".
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3. Added __glCoreCreateContext() and __glCoreNopDispatch() functions.
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4. The GLcontext member Visual is no longer a pointer.
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5. New file: imports.c to setup default import functions for Mesa.
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----------------------------------------------------------------------
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$Id: RELNOTES-3.5,v 1.5 2000/09/25 16:04:35 brianp Exp $
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$Id: RELNOTES-3.5,v 1.6 2000/10/23 19:46:11 brianp Exp $
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@@ -1,4 +1,4 @@
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$Id: VERSIONS,v 1.44 2000/10/18 15:14:48 brianp Exp $
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$Id: VERSIONS,v 1.45 2000/10/23 19:46:11 brianp Exp $
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Mesa Version History
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@@ -762,6 +762,7 @@ Mesa Version History
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- OSMesaCreateContextExt() function
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- GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
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- GL_MAX_TEXTURE_UNITS_ARB now defaults to three.
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- libOSMesa.so now created, contains the OSMesa driver interface
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Bug Fixes:
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- fbiRev and tmuRev were unitialized when using Glide3
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Changes:
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