glsl: Add compiler support for ARB_shader_texture_lod.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Marek Olšák <maraeo@gmail.com>
This commit is contained in:
Kenneth Graunke
2010-10-18 15:35:10 -07:00
parent 1d4eb8d5d8
commit 5a3a242a8f
6 changed files with 188 additions and 0 deletions

View File

@@ -240,6 +240,14 @@ _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
state->EXT_texture_array_warn = (ext_mode == extension_warn);
unsupported = !state->extensions->EXT_texture_array;
} else if (strcmp(name, "GL_ARB_shader_texture_lod") == 0) {
/* Force ARB_texture_rectangle to be on so sampler2DRects are defined */
state->ARB_texture_rectangle_enable = true;
state->ARB_shader_texture_lod_enable = (ext_mode != extension_disable);
state->ARB_shader_texture_lod_warn = (ext_mode == extension_warn);
unsupported = !state->extensions->ARB_shader_texture_lod;
} else if (strcmp(name, "GL_ARB_shader_stencil_export") == 0) {
state->ARB_shader_stencil_export_enable = (ext_mode != extension_disable);
state->ARB_shader_stencil_export_warn = (ext_mode == extension_warn);