glsl: Add compiler support for ARB_shader_texture_lod.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Tested-by: Marek Olšák <maraeo@gmail.com>
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@@ -240,6 +240,14 @@ _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
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state->EXT_texture_array_warn = (ext_mode == extension_warn);
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unsupported = !state->extensions->EXT_texture_array;
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} else if (strcmp(name, "GL_ARB_shader_texture_lod") == 0) {
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/* Force ARB_texture_rectangle to be on so sampler2DRects are defined */
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state->ARB_texture_rectangle_enable = true;
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state->ARB_shader_texture_lod_enable = (ext_mode != extension_disable);
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state->ARB_shader_texture_lod_warn = (ext_mode == extension_warn);
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unsupported = !state->extensions->ARB_shader_texture_lod;
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} else if (strcmp(name, "GL_ARB_shader_stencil_export") == 0) {
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state->ARB_shader_stencil_export_enable = (ext_mode != extension_disable);
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state->ARB_shader_stencil_export_warn = (ext_mode == extension_warn);
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