fix shader/info string length queries (bug 11588)
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@@ -779,7 +779,7 @@ _mesa_get_programiv(GLcontext *ctx, GLuint program,
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*params = shProg->Validated;
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break;
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case GL_INFO_LOG_LENGTH:
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*params = shProg->InfoLog ? strlen(shProg->InfoLog) : 0;
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*params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0;
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break;
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case GL_ATTACHED_SHADERS:
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*params = shProg->NumShaders;
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@@ -831,10 +831,10 @@ _mesa_get_shaderiv(GLcontext *ctx, GLuint name, GLenum pname, GLint *params)
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*params = shader->CompileStatus;
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break;
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case GL_INFO_LOG_LENGTH:
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*params = shader->InfoLog ? strlen(shader->InfoLog) : 0;
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*params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0;
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break;
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case GL_SHADER_SOURCE_LENGTH:
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*params = shader->Source ? strlen((char *) shader->Source) : 0;
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*params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
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break;
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default:
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_mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
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