fix shader/info string length queries (bug 11588)

This commit is contained in:
Jan Dvorak
2007-07-13 16:36:00 -06:00
committed by Brian
parent 8fcfaa3238
commit 5a0f02a394

View File

@@ -779,7 +779,7 @@ _mesa_get_programiv(GLcontext *ctx, GLuint program,
*params = shProg->Validated;
break;
case GL_INFO_LOG_LENGTH:
*params = shProg->InfoLog ? strlen(shProg->InfoLog) : 0;
*params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0;
break;
case GL_ATTACHED_SHADERS:
*params = shProg->NumShaders;
@@ -831,10 +831,10 @@ _mesa_get_shaderiv(GLcontext *ctx, GLuint name, GLenum pname, GLint *params)
*params = shader->CompileStatus;
break;
case GL_INFO_LOG_LENGTH:
*params = shader->InfoLog ? strlen(shader->InfoLog) : 0;
*params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0;
break;
case GL_SHADER_SOURCE_LENGTH:
*params = shader->Source ? strlen((char *) shader->Source) : 0;
*params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");