nir: Get rid of nir_shader::stage

It's redundant with nir_shader::info::stage.

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Jason Ekstrand
2017-09-14 19:52:38 -07:00
committed by Jordan Justen
parent 341529dbee
commit 59fb59ad54
50 changed files with 193 additions and 187 deletions

View File

@@ -973,7 +973,7 @@ validate_var_decl(nir_variable *var, bool is_global, validate_state *state)
assert(glsl_type_is_array(var->type));
const struct glsl_type *type = glsl_get_array_element(var->type);
if (nir_is_per_vertex_io(var, state->shader->stage)) {
if (nir_is_per_vertex_io(var, state->shader->info.stage)) {
assert(glsl_type_is_array(type));
assert(glsl_type_is_scalar(glsl_get_array_element(type)));
} else {