whitespace clean-up
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@@ -385,7 +385,7 @@ StateVars = [
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["ctx->ProjectionMatrixStack.Depth + 1"], "", None ),
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( "GL_READ_BUFFER", GLenum, ["ctx->ReadBuffer->ColorReadBuffer"], "", None ),
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( "GL_RED_BIAS", GLfloat, ["ctx->Pixel.RedBias"], "", None ),
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( "GL_RED_BITS", GLint, [" ctx->DrawBuffer->Visual.redBits "], "", None ),
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( "GL_RED_BITS", GLint, ["ctx->DrawBuffer->Visual.redBits"], "", None ),
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( "GL_RED_SCALE", GLfloat, ["ctx->Pixel.RedScale"], "", None ),
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( "GL_RENDER_MODE", GLenum, ["ctx->RenderMode"], "", None ),
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( "GL_RESCALE_NORMAL", GLboolean,
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