gallium/u_blitter: facilitate co-existence with the Draw module
Tested-by: Michel Dänzer <michel.daenzer@amd.com> Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
@@ -122,8 +122,12 @@ struct blitter_context_priv
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boolean has_stream_out;
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boolean has_stencil_export;
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boolean has_texture_multisample;
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};
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/* The Draw module overrides these functions.
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* Always create the blitter before Draw. */
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void (*bind_fs_state)(struct pipe_context *, void *);
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void (*delete_fs_state)(struct pipe_context *, void *);
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};
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struct blitter_context *util_blitter_create(struct pipe_context *pipe)
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{
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@@ -142,6 +146,9 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe)
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ctx->base.pipe = pipe;
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ctx->base.draw_rectangle = util_blitter_draw_rectangle;
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ctx->bind_fs_state = pipe->bind_fs_state;
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ctx->delete_fs_state = pipe->delete_fs_state;
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/* init state objects for them to be considered invalid */
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ctx->base.saved_blend_state = INVALID_PTR;
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ctx->base.saved_dsa_state = INVALID_PTR;
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@@ -321,20 +328,20 @@ void util_blitter_destroy(struct blitter_context *blitter)
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for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) {
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if (ctx->fs_texfetch_col[i])
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pipe->delete_fs_state(pipe, ctx->fs_texfetch_col[i]);
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ctx->delete_fs_state(pipe, ctx->fs_texfetch_col[i]);
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if (ctx->fs_texfetch_depth[i])
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pipe->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]);
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ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]);
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if (ctx->fs_texfetch_depthstencil[i])
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pipe->delete_fs_state(pipe, ctx->fs_texfetch_depthstencil[i]);
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ctx->delete_fs_state(pipe, ctx->fs_texfetch_depthstencil[i]);
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if (ctx->fs_texfetch_stencil[i])
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pipe->delete_fs_state(pipe, ctx->fs_texfetch_stencil[i]);
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ctx->delete_fs_state(pipe, ctx->fs_texfetch_stencil[i]);
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}
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for (i = 0; i <= PIPE_MAX_COLOR_BUFS; i++) {
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if (ctx->fs_col[i])
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pipe->delete_fs_state(pipe, ctx->fs_col[i]);
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ctx->delete_fs_state(pipe, ctx->fs_col[i]);
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if (ctx->fs_col_int[i])
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pipe->delete_fs_state(pipe, ctx->fs_col_int[i]);
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ctx->delete_fs_state(pipe, ctx->fs_col_int[i]);
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}
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pipe->delete_sampler_state(pipe, ctx->sampler_state);
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@@ -431,7 +438,7 @@ static void blitter_restore_fragment_states(struct blitter_context_priv *ctx)
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struct pipe_context *pipe = ctx->base.pipe;
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/* Fragment shader. */
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pipe->bind_fs_state(pipe, ctx->base.saved_fs);
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ctx->bind_fs_state(pipe, ctx->base.saved_fs);
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ctx->base.saved_fs = INVALID_PTR;
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/* Depth, stencil, alpha. */
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@@ -657,9 +664,8 @@ static void blitter_set_dst_dimensions(struct blitter_context_priv *ctx,
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ctx->dst_height = height;
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}
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static INLINE
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void *blitter_get_fs_col(struct blitter_context_priv *ctx, unsigned num_cbufs,
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boolean int_format)
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static void *blitter_get_fs_col(struct blitter_context_priv *ctx,
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unsigned num_cbufs, boolean int_format)
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{
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struct pipe_context *pipe = ctx->base.pipe;
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@@ -682,32 +688,32 @@ void *blitter_get_fs_col(struct blitter_context_priv *ctx, unsigned num_cbufs,
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}
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}
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static INLINE
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void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
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struct pipe_resource *tex)
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static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
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enum pipe_texture_target target,
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unsigned nr_samples)
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{
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struct pipe_context *pipe = ctx->base.pipe;
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assert(tex->target < PIPE_MAX_TEXTURE_TYPES);
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assert(target < PIPE_MAX_TEXTURE_TYPES);
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if (tex->nr_samples > 1) {
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void **shader = &ctx->fs_texfetch_col_msaa[tex->target];
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if (nr_samples > 1) {
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void **shader = &ctx->fs_texfetch_col_msaa[target];
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/* Create the fragment shader on-demand. */
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if (!*shader) {
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unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target,
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tex->nr_samples);
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unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target,
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nr_samples);
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*shader = util_make_fs_blit_msaa_color(pipe, tgsi_tex);
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}
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return *shader;
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} else {
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void **shader = &ctx->fs_texfetch_col[tex->target];
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void **shader = &ctx->fs_texfetch_col[target];
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/* Create the fragment shader on-demand. */
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if (!*shader) {
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unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target, 0);
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unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
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*shader =
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util_make_fragment_tex_shader(pipe, tgsi_tex,
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@@ -720,19 +726,20 @@ void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
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static INLINE
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void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
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struct pipe_resource *tex)
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enum pipe_texture_target target,
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unsigned nr_samples)
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{
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struct pipe_context *pipe = ctx->base.pipe;
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assert(tex->target < PIPE_MAX_TEXTURE_TYPES);
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assert(target < PIPE_MAX_TEXTURE_TYPES);
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if (tex->nr_samples > 1) {
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void **shader = &ctx->fs_texfetch_depth_msaa[tex->target];
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if (nr_samples > 1) {
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void **shader = &ctx->fs_texfetch_depth_msaa[target];
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/* Create the fragment shader on-demand. */
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if (!*shader) {
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unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target,
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tex->nr_samples);
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unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target,
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nr_samples);
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*shader =
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util_make_fs_blit_msaa_depth(pipe, tgsi_tex);
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@@ -740,11 +747,11 @@ void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
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return *shader;
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} else {
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void **shader = &ctx->fs_texfetch_depth[tex->target];
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void **shader = &ctx->fs_texfetch_depth[target];
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/* Create the fragment shader on-demand. */
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if (!*shader) {
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unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target, 0);
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unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
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*shader =
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util_make_fragment_tex_shader_writedepth(pipe, tgsi_tex,
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@@ -757,19 +764,20 @@ void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
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static INLINE
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void *blitter_get_fs_texfetch_depthstencil(struct blitter_context_priv *ctx,
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struct pipe_resource *tex)
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enum pipe_texture_target target,
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unsigned nr_samples)
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{
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struct pipe_context *pipe = ctx->base.pipe;
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assert(tex->target < PIPE_MAX_TEXTURE_TYPES);
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assert(target < PIPE_MAX_TEXTURE_TYPES);
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if (tex->nr_samples > 1) {
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void **shader = &ctx->fs_texfetch_depthstencil_msaa[tex->target];
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if (nr_samples > 1) {
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void **shader = &ctx->fs_texfetch_depthstencil_msaa[target];
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/* Create the fragment shader on-demand. */
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if (!*shader) {
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unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target,
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tex->nr_samples);
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unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target,
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nr_samples);
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*shader =
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util_make_fs_blit_msaa_depthstencil(pipe, tgsi_tex);
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@@ -777,11 +785,11 @@ void *blitter_get_fs_texfetch_depthstencil(struct blitter_context_priv *ctx,
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return *shader;
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} else {
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void **shader = &ctx->fs_texfetch_depthstencil[tex->target];
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void **shader = &ctx->fs_texfetch_depthstencil[target];
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/* Create the fragment shader on-demand. */
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if (!*shader) {
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unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target, 0);
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unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
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*shader =
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util_make_fragment_tex_shader_writedepthstencil(pipe, tgsi_tex,
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@@ -794,19 +802,20 @@ void *blitter_get_fs_texfetch_depthstencil(struct blitter_context_priv *ctx,
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static INLINE
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void *blitter_get_fs_texfetch_stencil(struct blitter_context_priv *ctx,
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struct pipe_resource *tex)
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enum pipe_texture_target target,
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unsigned nr_samples)
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{
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struct pipe_context *pipe = ctx->base.pipe;
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assert(tex->target < PIPE_MAX_TEXTURE_TYPES);
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assert(target < PIPE_MAX_TEXTURE_TYPES);
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if (tex->nr_samples > 1) {
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void **shader = &ctx->fs_texfetch_stencil_msaa[tex->target];
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if (nr_samples > 1) {
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void **shader = &ctx->fs_texfetch_stencil_msaa[target];
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/* Create the fragment shader on-demand. */
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if (!*shader) {
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unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target,
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tex->nr_samples);
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unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target,
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nr_samples);
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*shader =
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util_make_fs_blit_msaa_stencil(pipe, tgsi_tex);
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@@ -814,11 +823,11 @@ void *blitter_get_fs_texfetch_stencil(struct blitter_context_priv *ctx,
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return *shader;
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} else {
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void **shader = &ctx->fs_texfetch_stencil[tex->target];
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void **shader = &ctx->fs_texfetch_stencil[target];
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/* Create the fragment shader on-demand. */
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if (!*shader) {
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unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target, 0);
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unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
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*shader =
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util_make_fragment_tex_shader_writestencil(pipe, tgsi_tex,
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@@ -829,6 +838,43 @@ void *blitter_get_fs_texfetch_stencil(struct blitter_context_priv *ctx,
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}
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}
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void util_blitter_cache_all_shaders(struct blitter_context *blitter)
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{
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struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
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struct pipe_screen *screen = blitter->pipe->screen;
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unsigned num_cbufs, i, target, max_samples;
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boolean has_arraytex;
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num_cbufs = MAX2(screen->get_param(screen,
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PIPE_CAP_MAX_RENDER_TARGETS), 1);
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max_samples = ctx->has_texture_multisample ? 2 : 1;
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has_arraytex = screen->get_param(screen,
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PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS) != 0;
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for (i = 0; i < num_cbufs; i++) {
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blitter_get_fs_col(ctx, i, FALSE);
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blitter_get_fs_col(ctx, i, TRUE);
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}
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/* It only matters if i <= 1 or > 1. */
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for (i = 1; i <= max_samples; i++) {
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for (target = PIPE_TEXTURE_1D; target < PIPE_MAX_TEXTURE_TYPES; target++) {
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if (!has_arraytex &&
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(target == PIPE_TEXTURE_1D_ARRAY ||
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target == PIPE_TEXTURE_2D_ARRAY)) {
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continue;
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}
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blitter_get_fs_texfetch_col(ctx, target, i);
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blitter_get_fs_texfetch_depth(ctx, target, i);
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if (ctx->has_stencil_export) {
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blitter_get_fs_texfetch_depthstencil(ctx, target, i);
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blitter_get_fs_texfetch_stencil(ctx, target, i);
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}
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}
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}
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}
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static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx)
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{
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struct pipe_context *pipe = ctx->base.pipe;
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@@ -933,7 +979,7 @@ static void util_blitter_clear_custom(struct blitter_context *blitter,
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} else {
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pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
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}
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pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, num_cbufs, int_format));
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ctx->bind_fs_state(pipe, blitter_get_fs_col(ctx, num_cbufs, int_format));
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pipe->set_sample_mask(pipe, ~0);
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blitter_set_common_draw_rect_state(ctx);
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@@ -1177,18 +1223,21 @@ void util_blitter_copy_texture_view(struct blitter_context *blitter,
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if (blit_depth && blit_stencil) {
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pipe->bind_depth_stencil_alpha_state(pipe,
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ctx->dsa_write_depth_stencil);
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pipe->bind_fs_state(pipe,
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blitter_get_fs_texfetch_depthstencil(ctx, src->texture));
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ctx->bind_fs_state(pipe,
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blitter_get_fs_texfetch_depthstencil(ctx, src->texture->target,
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src->texture->nr_samples));
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} else if (blit_depth) {
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pipe->bind_depth_stencil_alpha_state(pipe,
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ctx->dsa_write_depth_keep_stencil);
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pipe->bind_fs_state(pipe,
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blitter_get_fs_texfetch_depth(ctx, src->texture));
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ctx->bind_fs_state(pipe,
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blitter_get_fs_texfetch_depth(ctx, src->texture->target,
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src->texture->nr_samples));
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} else { /* is_stencil */
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pipe->bind_depth_stencil_alpha_state(pipe,
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ctx->dsa_keep_depth_write_stencil);
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pipe->bind_fs_state(pipe,
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blitter_get_fs_texfetch_stencil(ctx, src->texture));
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ctx->bind_fs_state(pipe,
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blitter_get_fs_texfetch_stencil(ctx, src->texture->target,
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src->texture->nr_samples));
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}
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fb_state.nr_cbufs = 0;
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@@ -1196,8 +1245,9 @@ void util_blitter_copy_texture_view(struct blitter_context *blitter,
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} else {
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pipe->bind_blend_state(pipe, ctx->blend_write_color);
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pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
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pipe->bind_fs_state(pipe,
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blitter_get_fs_texfetch_col(ctx, src->texture));
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ctx->bind_fs_state(pipe,
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blitter_get_fs_texfetch_col(ctx, src->texture->target,
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src->texture->nr_samples));
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fb_state.nr_cbufs = 1;
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fb_state.cbufs[0] = dst;
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@@ -1306,7 +1356,7 @@ void util_blitter_clear_render_target(struct blitter_context *blitter,
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/* bind states */
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pipe->bind_blend_state(pipe, ctx->blend_write_color);
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pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
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pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1, FALSE));
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ctx->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1, FALSE));
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pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
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/* set a framebuffer state */
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@@ -1372,7 +1422,7 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
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/* hmm that should be illegal probably, or make it a no-op somewhere */
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pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
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pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0, FALSE));
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ctx->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0, FALSE));
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pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
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/* set a framebuffer state */
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@@ -1419,7 +1469,7 @@ void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
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/* bind states */
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pipe->bind_blend_state(pipe, ctx->blend_write_color);
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pipe->bind_depth_stencil_alpha_state(pipe, dsa_stage);
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pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0, FALSE));
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ctx->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0, FALSE));
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pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
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/* set a framebuffer state */
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@@ -1531,7 +1581,7 @@ void util_blitter_custom_resolve_color(struct blitter_context *blitter,
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pipe->bind_blend_state(pipe, custom_blend);
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pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
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pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
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pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1, FALSE));
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ctx->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1, FALSE));
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pipe->set_sample_mask(pipe, sample_mask);
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memset(&surf_tmpl, 0, sizeof(surf_tmpl));
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@@ -1592,7 +1642,7 @@ void util_blitter_custom_color(struct blitter_context *blitter,
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/* bind states */
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pipe->bind_blend_state(pipe, custom_blend);
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pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
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pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1, FALSE));
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ctx->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1, FALSE));
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pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
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pipe->set_sample_mask(pipe, (1ull << MAX2(1, dstsurf->texture->nr_samples)) - 1);
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@@ -120,6 +120,8 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe);
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*/
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void util_blitter_destroy(struct blitter_context *blitter);
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|
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void util_blitter_cache_all_shaders(struct blitter_context *blitter);
|
||||
|
||||
/**
|
||||
* Return the pipe context associated with a blitter context.
|
||||
*/
|
||||
|
Reference in New Issue
Block a user