finally get rid of ctx->Texture._ReallyEnabled field
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@@ -411,7 +411,7 @@ static swrast_tri_func dmesa_choose_tri_function (GLcontext *ctx)
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if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL;
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if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL;
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if (ctx->Texture._ReallyEnabled) return (swrast_tri_func) NULL;
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if (ctx->Texture._EnabledUnits) return (swrast_tri_func) NULL;
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if (ctx->Light.ShadeModel==GL_SMOOTH
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&& swrast->_RasterMask==DEPTH_BIT
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@@ -1,4 +1,4 @@
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/* $Id: context.c,v 1.179 2002/10/04 17:37:45 brianp Exp $ */
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/* $Id: context.c,v 1.180 2002/10/08 23:59:33 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -1306,7 +1306,6 @@ init_attrib_groups( GLcontext *ctx )
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/* Texture group */
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ctx->Texture.CurrentUnit = 0; /* multitexture */
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ctx->Texture._ReallyEnabled = 0; /* XXX obsolete */
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ctx->Texture._EnabledUnits = 0;
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for (i=0; i<MAX_TEXTURE_UNITS; i++)
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init_texture_unit( ctx, i );
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@@ -1,4 +1,4 @@
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/* $Id: mtypes.h,v 1.93 2002/10/04 19:10:08 brianp Exp $ */
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/* $Id: mtypes.h,v 1.94 2002/10/08 23:59:33 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -964,12 +964,6 @@ struct gl_texture_attrib {
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GLuint CurrentUnit; /* Active texture unit */
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GLuint _EnabledUnits; /* one bit set for each really-enabled unit */
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/* XXX this field will go away, use _EnabledUnits instead! */
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GLuint _ReallyEnabled; /* enables for all texture units: */
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/* = (Unit[0]._ReallyEnabled << 0) | */
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/* (Unit[1]._ReallyEnabled << 4) | */
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/* (Unit[2]._ReallyEnabled << 8) | etc... */
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GLuint _GenFlags; /* for texgen */
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GLuint _TexGenEnabled;
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GLuint _TexMatEnabled;
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@@ -1,4 +1,4 @@
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/* $Id: state.c,v 1.93 2002/10/02 21:44:08 brianp Exp $ */
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/* $Id: state.c,v 1.94 2002/10/08 23:59:33 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -772,7 +772,6 @@ update_texture_state( GLcontext *ctx )
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{
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GLuint unit;
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ctx->Texture._ReallyEnabled = 0; /* XXX obsolete */
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ctx->Texture._EnabledUnits = 0;
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ctx->Texture._GenFlags = 0;
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ctx->_NeedNormals &= ~NEED_NORMALS_TEXGEN;
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@@ -854,15 +853,8 @@ update_texture_state( GLcontext *ctx )
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continue;
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}
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/* Texture._ReallyEnabled records the enable state for all units in
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* one word.
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*/
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{
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GLuint flag = texUnit->_ReallyEnabled << (unit * NUM_TEXTURE_TARGETS);
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ctx->Texture._ReallyEnabled |= flag; /* XXX obsolete field! */
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if (texUnit->_ReallyEnabled)
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ctx->Texture._EnabledUnits |= (1 << unit);
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}
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if (texUnit->TexGenEnabled) {
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if (texUnit->TexGenEnabled & S_BIT) {
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@@ -1,4 +1,4 @@
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/* $Id: s_drawpix.c,v 1.36 2002/08/07 00:45:07 brianp Exp $ */
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/* $Id: s_drawpix.c,v 1.37 2002/10/08 23:59:34 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -629,7 +629,7 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
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if (ctx->Fog.Enabled)
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_mesa_span_default_fog(ctx, &span);
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if (ctx->Texture._ReallyEnabled)
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if (ctx->Texture._EnabledUnits)
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_mesa_span_default_texcoords(ctx, &span);
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if (type==GL_UNSIGNED_SHORT && ctx->Visual.depthBits == 16
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@@ -737,7 +737,7 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
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_mesa_span_default_z(ctx, &span);
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if (ctx->Fog.Enabled)
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_mesa_span_default_fog(ctx, &span);
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if (ctx->Texture._ReallyEnabled)
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if (ctx->Texture._EnabledUnits)
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_mesa_span_default_texcoords(ctx, &span);
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if (SWRAST_CONTEXT(ctx)->_RasterMask == 0 && !zoom && x >= 0 && y >= 0
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