glsl2: Actually use the linked dead code eliminator.

I managed to revert the change from unlinked at some point while
cleaning up the changes.  glsl-fs-raytrace-bug27060 drops from 389
instructions to 370.
This commit is contained in:
Eric Anholt
2010-07-27 14:32:21 -07:00
parent 54f583a206
commit 59c45e9e6c

View File

@@ -1262,7 +1262,7 @@ link_shaders(struct gl_shader_program *prog)
progress = do_if_simplification(ir) || progress;
progress = do_copy_propagation(ir) || progress;
progress = do_dead_code_local(ir) || progress;
progress = do_dead_code_unlinked(ir) || progress;
progress = do_dead_code(ir) || progress;
progress = do_constant_variable_unlinked(ir) || progress;
progress = do_constant_folding(ir) || progress;
progress = do_if_return(ir) || progress;