glsl2: Actually use the linked dead code eliminator.
I managed to revert the change from unlinked at some point while cleaning up the changes. glsl-fs-raytrace-bug27060 drops from 389 instructions to 370.
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@@ -1262,7 +1262,7 @@ link_shaders(struct gl_shader_program *prog)
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progress = do_if_simplification(ir) || progress;
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progress = do_copy_propagation(ir) || progress;
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progress = do_dead_code_local(ir) || progress;
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progress = do_dead_code_unlinked(ir) || progress;
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progress = do_dead_code(ir) || progress;
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progress = do_constant_variable_unlinked(ir) || progress;
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progress = do_constant_folding(ir) || progress;
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progress = do_if_return(ir) || progress;
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