nir/lower-io: split out some helper fxns
Prep work to reduce the noise in the next patch. Signed-off-by: Rob Clark <robclark@freedesktop.org> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
@@ -31,29 +31,87 @@
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struct lower_io_state {
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struct lower_io_state {
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nir_shader *shader;
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nir_shader *shader;
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nir_function *entrypoint;
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struct exec_list old_outputs;
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struct exec_list old_outputs;
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};
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};
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static void
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static void
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emit_output_copies(nir_cursor cursor, struct lower_io_state *state)
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emit_copies(nir_cursor cursor, nir_shader *shader, struct exec_list *new_vars,
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struct exec_list *old_vars)
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{
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{
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assert(exec_list_length(&state->shader->outputs) ==
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assert(exec_list_length(new_vars) == exec_list_length(old_vars));
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exec_list_length(&state->old_outputs));
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foreach_two_lists(out_node, &state->shader->outputs,
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foreach_two_lists(new_node, new_vars, old_node, old_vars) {
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temp_node, &state->old_outputs) {
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nir_variable *newv = exec_node_data(nir_variable, new_node, node);
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nir_variable *output = exec_node_data(nir_variable, out_node, node);
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nir_variable *temp = exec_node_data(nir_variable, old_node, node);
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nir_variable *temp = exec_node_data(nir_variable, temp_node, node);
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nir_intrinsic_instr *copy =
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nir_intrinsic_instr *copy =
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nir_intrinsic_instr_create(state->shader, nir_intrinsic_copy_var);
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nir_intrinsic_instr_create(shader, nir_intrinsic_copy_var);
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copy->variables[0] = nir_deref_var_create(copy, output);
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copy->variables[0] = nir_deref_var_create(copy, newv);
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copy->variables[1] = nir_deref_var_create(copy, temp);
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copy->variables[1] = nir_deref_var_create(copy, temp);
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nir_instr_insert(cursor, ©->instr);
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nir_instr_insert(cursor, ©->instr);
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}
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}
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}
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}
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static void
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emit_output_copies_impl(struct lower_io_state *state, nir_function_impl *impl)
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{
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if (state->shader->stage == MESA_SHADER_GEOMETRY) {
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/* For geometry shaders, we have to emit the output copies right
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* before each EmitVertex call.
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*/
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nir_foreach_block(block, impl) {
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nir_foreach_instr(instr, block) {
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if (instr->type != nir_instr_type_intrinsic)
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continue;
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nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
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if (intrin->intrinsic == nir_intrinsic_emit_vertex) {
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nir_cursor cursor = nir_before_instr(&intrin->instr);
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emit_copies(cursor, state->shader, &state->shader->outputs,
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&state->old_outputs);
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}
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}
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}
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} else if (impl->function == state->entrypoint) {
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/* For all other shader types, we need to do the copies right before
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* the jumps to the end block.
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*/
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struct set_entry *block_entry;
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set_foreach(impl->end_block->predecessors, block_entry) {
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struct nir_block *block = (void *)block_entry->key;
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nir_cursor cursor = nir_after_block_before_jump(block);
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emit_copies(cursor, state->shader, &state->shader->outputs,
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&state->old_outputs);
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}
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}
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}
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static nir_variable *
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create_shadow_temp(struct lower_io_state *state, nir_variable *var)
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{
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nir_variable *nvar = ralloc(state->shader, nir_variable);
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memcpy(nvar, var, sizeof *nvar);
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/* The original is now the temporary */
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nir_variable *temp = var;
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/* Reparent the name to the new variable */
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ralloc_steal(nvar, nvar->name);
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/* Reparent the constant initializer (if any) */
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ralloc_steal(nvar, nvar->constant_initializer);
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/* Give the output a new name with @out-temp appended */
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const char *mode = "out";
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temp->name = ralloc_asprintf(var, "%s@%s-temp", mode, nvar->name);
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temp->data.mode = nir_var_global;
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temp->constant_initializer = NULL;
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return nvar;
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}
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void
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void
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nir_lower_io_to_temporaries(nir_shader *shader, nir_function *entrypoint)
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nir_lower_io_to_temporaries(nir_shader *shader, nir_function *entrypoint)
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{
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{
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@@ -63,29 +121,14 @@ nir_lower_io_to_temporaries(nir_shader *shader, nir_function *entrypoint)
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return;
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return;
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state.shader = shader;
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state.shader = shader;
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state.entrypoint = entrypoint;
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exec_list_move_nodes_to(&shader->outputs, &state.old_outputs);
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exec_list_move_nodes_to(&shader->outputs, &state.old_outputs);
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/* Walk over all of the outputs turn each output into a temporary and
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/* Walk over all of the outputs turn each output into a temporary and
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* make a new variable for the actual output.
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* make a new variable for the actual output.
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*/
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*/
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nir_foreach_variable(var, &state.old_outputs) {
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nir_foreach_variable(var, &state.old_outputs) {
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nir_variable *output = ralloc(shader, nir_variable);
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nir_variable *output = create_shadow_temp(&state, var);
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memcpy(output, var, sizeof *output);
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/* The orignal is now the temporary */
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nir_variable *temp = var;
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/* Reparent the name to the new variable */
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ralloc_steal(output, output->name);
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/* Reparent the constant initializer (if any) */
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ralloc_steal(output, output->constant_initializer);
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/* Give the output a new name with @out-temp appended */
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temp->name = ralloc_asprintf(var, "%s@out-temp", output->name);
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temp->data.mode = nir_var_global;
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temp->constant_initializer = NULL;
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exec_list_push_tail(&shader->outputs, &output->node);
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exec_list_push_tail(&shader->outputs, &output->node);
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}
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}
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@@ -93,32 +136,7 @@ nir_lower_io_to_temporaries(nir_shader *shader, nir_function *entrypoint)
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if (function->impl == NULL)
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if (function->impl == NULL)
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continue;
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continue;
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if (shader->stage == MESA_SHADER_GEOMETRY) {
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emit_output_copies_impl(&state, function->impl);
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/* For geometry shaders, we have to emit the output copies right
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* before each EmitVertex call.
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*/
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nir_foreach_block(block, function->impl) {
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nir_foreach_instr(instr, block) {
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if (instr->type != nir_instr_type_intrinsic)
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continue;
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nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
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if (intrin->intrinsic == nir_intrinsic_emit_vertex) {
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emit_output_copies(nir_before_instr(&intrin->instr),
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&state);
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}
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}
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}
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} else if (function == entrypoint) {
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/* For all other shader types, we need to do the copies right before
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* the jumps to the end block.
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*/
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struct set_entry *block_entry;
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set_foreach(function->impl->end_block->predecessors, block_entry) {
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struct nir_block *block = (void *)block_entry->key;
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emit_output_copies(nir_after_block_before_jump(block), &state);
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}
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}
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nir_metadata_preserve(function->impl, nir_metadata_block_index |
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nir_metadata_preserve(function->impl, nir_metadata_block_index |
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nir_metadata_dominance);
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nir_metadata_dominance);
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