added _mesa_init_no_op_table()
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@@ -1,4 +1,4 @@
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/* $Id: dispatch.c,v 1.3 1999/11/12 23:38:42 brianp Exp $ */
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/* $Id: dispatch.c,v 1.4 1999/11/27 21:40:28 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -47,6 +47,7 @@
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#include "feedback.h"
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#include "fog.h"
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#include "get.h"
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#include "glapi.h"
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#include "glmisc.h"
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#include "imaging.h"
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#include "light.h"
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@@ -72,6 +73,28 @@
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#endif
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static void
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generic_noop(void)
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{
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#ifdef DEBUG
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gl_problem(NULL, "undefined function dispatch");
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#endif
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}
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void
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_mesa_init_no_op_table(struct _glapi_table *exec)
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{
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const GLuint n = _glapi_get_dispatch_table_size();
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GLuint i;
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void **dispatch = (void **) exec;
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for (i = 0; i < n; i++) {
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dispatch[i] = (void *) generic_noop;
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}
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}
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/*
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* Initialize the given dispatch table with pointers to Mesa's
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* immediate-mode commands.
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@@ -79,6 +102,15 @@
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void
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_mesa_init_exec_table(struct _glapi_table *exec)
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{
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/* Check to be sure the dispatcher's table is at least as big as Mesa's. */
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const GLuint size = sizeof(struct _glapi_table) / sizeof(void *);
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assert(_glapi_get_dispatch_table_size() >= size);
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/* first initialize all dispatch slots to no-op */
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_mesa_init_no_op_table(exec);
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/* load the dispatch slots we understand */
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exec->Accum = _mesa_Accum;
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exec->AlphaFunc = _mesa_AlphaFunc;
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exec->Begin = _mesa_Begin;
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