mesa: port the LastLookedUpVAO optimisation to _mesa_lookup_vao()
It was only used in the errors path. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@@ -66,11 +66,23 @@
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struct gl_vertex_array_object *
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_mesa_lookup_vao(struct gl_context *ctx, GLuint id)
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{
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if (id == 0)
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if (id == 0) {
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return NULL;
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else
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return (struct gl_vertex_array_object *)
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_mesa_HashLookupLocked(ctx->Array.Objects, id);
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} else {
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struct gl_vertex_array_object *vao;
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if (ctx->Array.LastLookedUpVAO &&
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ctx->Array.LastLookedUpVAO->Name == id) {
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vao = ctx->Array.LastLookedUpVAO;
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} else {
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vao = (struct gl_vertex_array_object *)
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_mesa_HashLookupLocked(ctx->Array.Objects, id);
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_mesa_reference_vao(ctx, &ctx->Array.LastLookedUpVAO, vao);
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}
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return vao;
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}
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}
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