nir: fix slot calculations for compact variables with location_frac
a variable with a component offset may span multiple slots, and this cannot be inferred from its type alone (e.g., compacted clip+cull distances) cc: mesa-stable Reviewed-by: Connor Abbott <cwabbott0@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24163>
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@@ -211,7 +211,7 @@ mark_whole_variable(nir_shader *shader, nir_variable *var,
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}
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const unsigned slots =
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var->data.compact ? DIV_ROUND_UP(glsl_get_length(type), 4)
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var->data.compact ? DIV_ROUND_UP(var->data.location_frac + glsl_get_length(type), 4)
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: glsl_count_attribute_slots(type, false);
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set_io_mask(shader, var, 0, slots, deref, is_output_read);
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@@ -288,7 +288,7 @@ try_mask_partial_io(nir_shader *shader, nir_variable *var,
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return false;
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const unsigned slots =
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var->data.compact ? DIV_ROUND_UP(glsl_get_length(type), 4)
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var->data.compact ? DIV_ROUND_UP(var->data.location_frac + glsl_get_length(type), 4)
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: glsl_count_attribute_slots(type, false);
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if (offset >= slots) {
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@@ -924,7 +924,7 @@ tu_gather_xfb_info(nir_shader *nir, struct ir3_stream_output_info *info)
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nir_foreach_shader_out_variable(var, nir) {
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unsigned slots =
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var->data.compact ? DIV_ROUND_UP(glsl_get_length(var->type), 4)
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var->data.compact ? DIV_ROUND_UP(var->data.location_frac + glsl_get_length(var->type), 4)
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: glsl_count_attribute_slots(var->type, false);
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for (unsigned i = 0; i < slots; i++)
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output_map[var->data.location + i] = var->data.driver_location + i;
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@@ -335,7 +335,7 @@ void nir_tgsi_scan_shader(const struct nir_shader *nir,
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type = glsl_get_array_element(type);
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}
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unsigned attrib_count = variable->data.compact ? DIV_ROUND_UP(glsl_get_length(type), 4) :
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unsigned attrib_count = variable->data.compact ? DIV_ROUND_UP(variable->data.location_frac + glsl_get_length(type), 4) :
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glsl_count_attribute_slots(type, nir->info.stage == MESA_SHADER_VERTEX);
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i = variable->data.driver_location;
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@@ -435,7 +435,7 @@ void nir_tgsi_scan_shader(const struct nir_shader *nir,
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type = glsl_get_array_element(type);
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}
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unsigned attrib_count = variable->data.compact ? DIV_ROUND_UP(glsl_get_length(type), 4) :
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unsigned attrib_count = variable->data.compact ? DIV_ROUND_UP(variable->data.location_frac + glsl_get_length(type), 4) :
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glsl_count_attribute_slots(type, false);
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for (unsigned k = 0; k < attrib_count; k++, i++) {
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@@ -544,7 +544,7 @@ lvp_shader_xfb_init(struct lvp_shader *shader)
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memset(output_mapping, 0, sizeof(output_mapping));
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nir_foreach_shader_out_variable(var, shader->pipeline_nir->nir) {
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unsigned slots = var->data.compact ? DIV_ROUND_UP(glsl_get_length(var->type), 4)
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unsigned slots = var->data.compact ? DIV_ROUND_UP(var->data.location_frac + glsl_get_length(var->type), 4)
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: glsl_count_attribute_slots(var->type, false);
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for (unsigned i = 0; i < slots; i++)
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output_mapping[var->data.location + i] = var->data.driver_location + i;
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@@ -72,7 +72,7 @@ fs_visitor::nir_setup_outputs()
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nir_foreach_shader_out_variable(var, nir) {
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const int loc = var->data.driver_location;
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const unsigned var_vec4s =
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var->data.compact ? DIV_ROUND_UP(glsl_get_length(var->type), 4)
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var->data.compact ? DIV_ROUND_UP(var->data.location_frac + glsl_get_length(var->type), 4)
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: type_size_vec4(var->type, true);
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vec4s[loc] = MAX2(vec4s[loc], var_vec4s);
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}
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