v3d: Add SSBO/atomic counters support.
So far I assume that all the buffers get written. If they weren't, you'd probably be using UBOs instead.
This commit is contained in:
@@ -107,16 +107,89 @@ vir_emit_thrsw(struct v3d_compile *c)
|
||||
c->last_thrsw_at_top_level = (c->execute.file == QFILE_NULL);
|
||||
}
|
||||
|
||||
static uint32_t
|
||||
v3d_general_tmu_op(nir_intrinsic_instr *instr)
|
||||
{
|
||||
switch (instr->intrinsic) {
|
||||
case nir_intrinsic_load_ssbo:
|
||||
case nir_intrinsic_load_ubo:
|
||||
case nir_intrinsic_load_uniform:
|
||||
return GENERAL_TMU_READ_OP_READ;
|
||||
case nir_intrinsic_store_ssbo:
|
||||
return GENERAL_TMU_WRITE_OP_WRITE;
|
||||
case nir_intrinsic_ssbo_atomic_add:
|
||||
return GENERAL_TMU_WRITE_OP_ATOMIC_ADD_WRAP;
|
||||
case nir_intrinsic_ssbo_atomic_imin:
|
||||
return GENERAL_TMU_WRITE_OP_ATOMIC_SMIN;
|
||||
case nir_intrinsic_ssbo_atomic_umin:
|
||||
return GENERAL_TMU_WRITE_OP_ATOMIC_UMIN;
|
||||
case nir_intrinsic_ssbo_atomic_imax:
|
||||
return GENERAL_TMU_WRITE_OP_ATOMIC_SMAX;
|
||||
case nir_intrinsic_ssbo_atomic_umax:
|
||||
return GENERAL_TMU_WRITE_OP_ATOMIC_UMAX;
|
||||
case nir_intrinsic_ssbo_atomic_and:
|
||||
return GENERAL_TMU_WRITE_OP_ATOMIC_AND;
|
||||
case nir_intrinsic_ssbo_atomic_or:
|
||||
return GENERAL_TMU_WRITE_OP_ATOMIC_OR;
|
||||
case nir_intrinsic_ssbo_atomic_xor:
|
||||
return GENERAL_TMU_WRITE_OP_ATOMIC_XOR;
|
||||
case nir_intrinsic_ssbo_atomic_exchange:
|
||||
return GENERAL_TMU_WRITE_OP_ATOMIC_XCHG;
|
||||
case nir_intrinsic_ssbo_atomic_comp_swap:
|
||||
return GENERAL_TMU_WRITE_OP_ATOMIC_CMPXCHG;
|
||||
default:
|
||||
unreachable("unknown intrinsic op");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Implements indirect uniform loads through the TMU general memory access
|
||||
* interface.
|
||||
* Implements indirect uniform loads and SSBO accesses through the TMU general
|
||||
* memory access interface.
|
||||
*/
|
||||
static void
|
||||
ntq_emit_tmu_general(struct v3d_compile *c, nir_intrinsic_instr *instr)
|
||||
{
|
||||
uint32_t tmu_op = GENERAL_TMU_READ_OP_READ;
|
||||
bool has_index = instr->intrinsic == nir_intrinsic_load_ubo;
|
||||
int offset_src = 0 + has_index;
|
||||
/* XXX perf: We should turn add/sub of 1 to inc/dec. Perhaps NIR
|
||||
* wants to have support for inc/dec?
|
||||
*/
|
||||
|
||||
uint32_t tmu_op = v3d_general_tmu_op(instr);
|
||||
bool is_store = instr->intrinsic == nir_intrinsic_store_ssbo;
|
||||
|
||||
int offset_src;
|
||||
int tmu_writes = 1; /* address */
|
||||
if (instr->intrinsic == nir_intrinsic_load_uniform) {
|
||||
offset_src = 0;
|
||||
} else if (instr->intrinsic == nir_intrinsic_load_ssbo ||
|
||||
instr->intrinsic == nir_intrinsic_load_ubo) {
|
||||
offset_src = 1;
|
||||
} else if (is_store) {
|
||||
offset_src = 2;
|
||||
for (int i = 0; i < instr->num_components; i++) {
|
||||
vir_MOV_dest(c,
|
||||
vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_TMUD),
|
||||
ntq_get_src(c, instr->src[0], i));
|
||||
tmu_writes++;
|
||||
}
|
||||
} else {
|
||||
offset_src = 1;
|
||||
vir_MOV_dest(c,
|
||||
vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_TMUD),
|
||||
ntq_get_src(c, instr->src[2], 0));
|
||||
tmu_writes++;
|
||||
if (tmu_op == GENERAL_TMU_WRITE_OP_ATOMIC_CMPXCHG) {
|
||||
vir_MOV_dest(c,
|
||||
vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_TMUD),
|
||||
ntq_get_src(c, instr->src[3], 0));
|
||||
tmu_writes++;
|
||||
}
|
||||
}
|
||||
|
||||
/* Make sure we won't exceed the 16-entry TMU fifo if each thread is
|
||||
* storing at the same time.
|
||||
*/
|
||||
while (tmu_writes > 16 / c->threads)
|
||||
c->threads /= 2;
|
||||
|
||||
struct qreg offset;
|
||||
if (instr->intrinsic == nir_intrinsic_load_uniform) {
|
||||
@@ -149,12 +222,16 @@ ntq_emit_tmu_general(struct v3d_compile *c, nir_intrinsic_instr *instr)
|
||||
|
||||
if (base != 0)
|
||||
offset = vir_ADD(c, offset, vir_uniform_ui(c, base));
|
||||
} else {
|
||||
} else if (instr->intrinsic == nir_intrinsic_load_ubo) {
|
||||
/* Note that QUNIFORM_UBO_ADDR takes a UBO index shifted up by
|
||||
* 1 (0 is gallium's constant buffer 0).
|
||||
*/
|
||||
offset = vir_uniform(c, QUNIFORM_UBO_ADDR,
|
||||
nir_src_as_uint(instr->src[0]) + 1);
|
||||
} else {
|
||||
offset = vir_uniform(c, QUNIFORM_SSBO_OFFSET,
|
||||
nir_src_as_uint(instr->src[is_store ?
|
||||
1 : 0]));
|
||||
}
|
||||
|
||||
uint32_t config = (0xffffff00 |
|
||||
@@ -167,6 +244,9 @@ ntq_emit_tmu_general(struct v3d_compile *c, nir_intrinsic_instr *instr)
|
||||
instr->num_components - 2);
|
||||
}
|
||||
|
||||
if (c->execute.file != QFILE_NULL)
|
||||
vir_PF(c, c->execute, V3D_QPU_PF_PUSHZ);
|
||||
|
||||
struct qreg dest;
|
||||
if (config == ~0)
|
||||
dest = vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_TMUA);
|
||||
@@ -188,10 +268,17 @@ ntq_emit_tmu_general(struct v3d_compile *c, nir_intrinsic_instr *instr)
|
||||
vir_uniform_ui(c, config);
|
||||
}
|
||||
|
||||
if (c->execute.file != QFILE_NULL)
|
||||
vir_set_cond(tmu, V3D_QPU_COND_IFA);
|
||||
|
||||
vir_emit_thrsw(c);
|
||||
|
||||
/* Read the result, or wait for the TMU op to complete. */
|
||||
for (int i = 0; i < nir_intrinsic_dest_components(instr); i++)
|
||||
ntq_store_dest(c, &instr->dest, i, vir_MOV(c, vir_LDTMU(c)));
|
||||
|
||||
if (nir_intrinsic_dest_components(instr) == 0)
|
||||
vir_TMUWT(c);
|
||||
}
|
||||
|
||||
static struct qreg *
|
||||
@@ -1549,6 +1636,9 @@ ntq_setup_uniforms(struct v3d_compile *c)
|
||||
false);
|
||||
unsigned vec4_size = 4 * sizeof(float);
|
||||
|
||||
if (var->data.mode != nir_var_uniform)
|
||||
continue;
|
||||
|
||||
declare_uniform_range(c, var->data.driver_location * vec4_size,
|
||||
vec4_count * vec4_size);
|
||||
|
||||
@@ -1629,6 +1719,27 @@ ntq_emit_intrinsic(struct v3d_compile *c, nir_intrinsic_instr *instr)
|
||||
ntq_emit_tmu_general(c, instr);
|
||||
break;
|
||||
|
||||
case nir_intrinsic_ssbo_atomic_add:
|
||||
case nir_intrinsic_ssbo_atomic_imin:
|
||||
case nir_intrinsic_ssbo_atomic_umin:
|
||||
case nir_intrinsic_ssbo_atomic_imax:
|
||||
case nir_intrinsic_ssbo_atomic_umax:
|
||||
case nir_intrinsic_ssbo_atomic_and:
|
||||
case nir_intrinsic_ssbo_atomic_or:
|
||||
case nir_intrinsic_ssbo_atomic_xor:
|
||||
case nir_intrinsic_ssbo_atomic_exchange:
|
||||
case nir_intrinsic_ssbo_atomic_comp_swap:
|
||||
case nir_intrinsic_load_ssbo:
|
||||
case nir_intrinsic_store_ssbo:
|
||||
ntq_emit_tmu_general(c, instr);
|
||||
break;
|
||||
|
||||
case nir_intrinsic_get_buffer_size:
|
||||
ntq_store_dest(c, &instr->dest, 0,
|
||||
vir_uniform(c, QUNIFORM_GET_BUFFER_SIZE,
|
||||
nir_src_as_uint(instr->src[0])));
|
||||
break;
|
||||
|
||||
case nir_intrinsic_load_user_clip_plane:
|
||||
for (int i = 0; i < instr->num_components; i++) {
|
||||
ntq_store_dest(c, &instr->dest, i,
|
||||
@@ -1732,6 +1843,18 @@ ntq_emit_intrinsic(struct v3d_compile *c, nir_intrinsic_instr *instr)
|
||||
break;
|
||||
}
|
||||
|
||||
case nir_intrinsic_memory_barrier:
|
||||
case nir_intrinsic_memory_barrier_atomic_counter:
|
||||
case nir_intrinsic_memory_barrier_buffer:
|
||||
/* We don't do any instruction scheduling of these NIR
|
||||
* instructions between each other, so we just need to make
|
||||
* sure that the TMU operations before the barrier are flushed
|
||||
* before the ones after the barrier. That is currently
|
||||
* handled by having a THRSW in each of them and a LDTMU
|
||||
* series or a TMUWT after.
|
||||
*/
|
||||
break;
|
||||
|
||||
default:
|
||||
fprintf(stderr, "Unknown intrinsic: ");
|
||||
nir_print_instr(&instr->instr, stderr);
|
||||
|
@@ -243,6 +243,12 @@ enum quniform_contents {
|
||||
QUNIFORM_TEXRECT_SCALE_X,
|
||||
QUNIFORM_TEXRECT_SCALE_Y,
|
||||
|
||||
/* Returns the base offset of the SSBO given by the data value. */
|
||||
QUNIFORM_SSBO_OFFSET,
|
||||
|
||||
/* Returns the size of the SSBO given by the data value. */
|
||||
QUNIFORM_GET_BUFFER_SIZE,
|
||||
|
||||
QUNIFORM_ALPHA_REF,
|
||||
|
||||
/**
|
||||
|
@@ -81,6 +81,14 @@ vir_dump_uniform(enum quniform_contents contents,
|
||||
fprintf(stderr, "ubo[%d]", data);
|
||||
break;
|
||||
|
||||
case QUNIFORM_SSBO_OFFSET:
|
||||
fprintf(stderr, "ssbo[%d]", data);
|
||||
break;
|
||||
|
||||
case QUNIFORM_GET_BUFFER_SIZE:
|
||||
fprintf(stderr, "ssbo_size[%d]", data);
|
||||
break;
|
||||
|
||||
default:
|
||||
if (quniform_contents_is_texture_p0(contents)) {
|
||||
fprintf(stderr, "tex[%d].p0: 0x%08x",
|
||||
|
@@ -65,6 +65,16 @@ v3d_pipe_flush(struct pipe_context *pctx, struct pipe_fence_handle **fence,
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
v3d_memory_barrier(struct pipe_context *pctx, unsigned int flags)
|
||||
{
|
||||
struct v3d_context *v3d = v3d_context(pctx);
|
||||
|
||||
/* We only need to flush jobs writing to SSBOs/images. */
|
||||
perf_debug("Flushing all jobs for glMemoryBarrier(), could do better");
|
||||
v3d_flush(pctx);
|
||||
}
|
||||
|
||||
static void
|
||||
v3d_set_debug_callback(struct pipe_context *pctx,
|
||||
const struct pipe_debug_callback *cb)
|
||||
@@ -172,6 +182,7 @@ v3d_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
|
||||
pctx->priv = priv;
|
||||
pctx->destroy = v3d_context_destroy;
|
||||
pctx->flush = v3d_pipe_flush;
|
||||
pctx->memory_barrier = v3d_memory_barrier;
|
||||
pctx->set_debug_callback = v3d_set_debug_callback;
|
||||
pctx->invalidate_resource = v3d_invalidate_resource;
|
||||
pctx->get_sample_position = v3d_get_sample_position;
|
||||
|
@@ -82,6 +82,7 @@ void v3d_job_add_bo(struct v3d_job *job, struct v3d_bo *bo);
|
||||
#define VC5_DIRTY_OQ (1 << 28)
|
||||
#define VC5_DIRTY_CENTROID_FLAGS (1 << 29)
|
||||
#define VC5_DIRTY_NOPERSPECTIVE_FLAGS (1 << 30)
|
||||
#define VC5_DIRTY_SSBO (1 << 31)
|
||||
|
||||
#define VC5_MAX_FS_INPUTS 64
|
||||
|
||||
@@ -203,6 +204,11 @@ struct v3d_streamout_stateobj {
|
||||
unsigned num_targets;
|
||||
};
|
||||
|
||||
struct v3d_ssbo_stateobj {
|
||||
struct pipe_shader_buffer sb[PIPE_MAX_SHADER_BUFFERS];
|
||||
uint32_t enabled_mask;
|
||||
};
|
||||
|
||||
/* Hash table key for v3d->jobs */
|
||||
struct v3d_job_key {
|
||||
struct pipe_surface *cbufs[4];
|
||||
@@ -433,6 +439,7 @@ struct v3d_context {
|
||||
struct pipe_poly_stipple stipple;
|
||||
struct pipe_clip_state clip;
|
||||
struct pipe_viewport_state viewport;
|
||||
struct v3d_ssbo_stateobj ssbo[PIPE_SHADER_TYPES];
|
||||
struct v3d_constbuf_stateobj constbuf[PIPE_SHADER_TYPES];
|
||||
struct v3d_texture_stateobj tex[PIPE_SHADER_TYPES];
|
||||
struct v3d_vertexbuf_stateobj vertexbuf;
|
||||
|
@@ -299,8 +299,11 @@ v3d_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
|
||||
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
|
||||
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
|
||||
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
|
||||
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
|
||||
return VC5_MAX_TEXTURE_SAMPLERS;
|
||||
|
||||
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
|
||||
return PIPE_MAX_SHADER_BUFFERS;
|
||||
|
||||
case PIPE_SHADER_CAP_PREFERRED_IR:
|
||||
return PIPE_SHADER_IR_NIR;
|
||||
case PIPE_SHADER_CAP_SUPPORTED_IRS:
|
||||
|
@@ -276,6 +276,21 @@ v3d_write_uniforms(struct v3d_context *v3d, struct v3d_compiled_shader *shader,
|
||||
}
|
||||
break;
|
||||
|
||||
case QUNIFORM_SSBO_OFFSET: {
|
||||
struct pipe_shader_buffer *sb =
|
||||
&v3d->ssbo[stage].sb[data];
|
||||
|
||||
cl_aligned_reloc(&job->indirect, &uniforms,
|
||||
v3d_resource(sb->buffer)->bo,
|
||||
sb->buffer_offset);
|
||||
break;
|
||||
}
|
||||
|
||||
case QUNIFORM_GET_BUFFER_SIZE:
|
||||
cl_aligned_u32(&uniforms,
|
||||
v3d->ssbo[stage].sb[data].buffer_size);
|
||||
break;
|
||||
|
||||
case QUNIFORM_TEXTURE_FIRST_LEVEL:
|
||||
cl_aligned_f(&uniforms,
|
||||
texstate->textures[data]->u.tex.first_level);
|
||||
@@ -362,6 +377,11 @@ v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader)
|
||||
dirty |= VC5_DIRTY_FRAGTEX | VC5_DIRTY_VERTTEX;
|
||||
break;
|
||||
|
||||
case QUNIFORM_SSBO_OFFSET:
|
||||
case QUNIFORM_GET_BUFFER_SIZE:
|
||||
dirty |= VC5_DIRTY_SSBO;
|
||||
break;
|
||||
|
||||
case QUNIFORM_ALPHA_REF:
|
||||
dirty |= VC5_DIRTY_ZSA;
|
||||
break;
|
||||
|
@@ -478,6 +478,17 @@ v3d_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
|
||||
job->submit.in_sync_bcl = v3d->out_sync;
|
||||
}
|
||||
|
||||
/* Mark SSBOs as being written. We don't actually know which ones are
|
||||
* read vs written, so just assume the worst
|
||||
*/
|
||||
for (int s = 0; s < PIPE_SHADER_TYPES; s++) {
|
||||
foreach_bit(i, v3d->ssbo[s].enabled_mask) {
|
||||
v3d_job_add_write_resource(job,
|
||||
v3d->ssbo[s].sb[i].buffer);
|
||||
job->tmu_dirty_rcl = true;
|
||||
}
|
||||
}
|
||||
|
||||
/* Get space to emit our draw call into the BCL, using a branch to
|
||||
* jump to a new BO if necessary.
|
||||
*/
|
||||
|
@@ -986,6 +986,53 @@ v3d_set_stream_output_targets(struct pipe_context *pctx,
|
||||
ctx->dirty |= VC5_DIRTY_STREAMOUT;
|
||||
}
|
||||
|
||||
static void
|
||||
v3d_set_shader_buffers(struct pipe_context *pctx,
|
||||
enum pipe_shader_type shader,
|
||||
unsigned start, unsigned count,
|
||||
const struct pipe_shader_buffer *buffers)
|
||||
{
|
||||
struct v3d_context *v3d = v3d_context(pctx);
|
||||
struct v3d_ssbo_stateobj *so = &v3d->ssbo[shader];
|
||||
unsigned mask = 0;
|
||||
|
||||
if (buffers) {
|
||||
for (unsigned i = 0; i < count; i++) {
|
||||
unsigned n = i + start;
|
||||
struct pipe_shader_buffer *buf = &so->sb[n];
|
||||
|
||||
if ((buf->buffer == buffers[i].buffer) &&
|
||||
(buf->buffer_offset == buffers[i].buffer_offset) &&
|
||||
(buf->buffer_size == buffers[i].buffer_size))
|
||||
continue;
|
||||
|
||||
mask |= 1 << n;
|
||||
|
||||
buf->buffer_offset = buffers[i].buffer_offset;
|
||||
buf->buffer_size = buffers[i].buffer_size;
|
||||
pipe_resource_reference(&buf->buffer, buffers[i].buffer);
|
||||
|
||||
if (buf->buffer)
|
||||
so->enabled_mask |= 1 << n;
|
||||
else
|
||||
so->enabled_mask &= ~(1 << n);
|
||||
}
|
||||
} else {
|
||||
mask = ((1 << count) - 1) << start;
|
||||
|
||||
for (unsigned i = 0; i < count; i++) {
|
||||
unsigned n = i + start;
|
||||
struct pipe_shader_buffer *buf = &so->sb[n];
|
||||
|
||||
pipe_resource_reference(&buf->buffer, NULL);
|
||||
}
|
||||
|
||||
so->enabled_mask &= ~mask;
|
||||
}
|
||||
|
||||
v3d->dirty |= VC5_DIRTY_SSBO;
|
||||
}
|
||||
|
||||
void
|
||||
v3dX(state_init)(struct pipe_context *pctx)
|
||||
{
|
||||
@@ -1025,6 +1072,8 @@ v3dX(state_init)(struct pipe_context *pctx)
|
||||
pctx->sampler_view_destroy = v3d_sampler_view_destroy;
|
||||
pctx->set_sampler_views = v3d_set_sampler_views;
|
||||
|
||||
pctx->set_shader_buffers = v3d_set_shader_buffers;
|
||||
|
||||
pctx->create_stream_output_target = v3d_create_stream_output_target;
|
||||
pctx->stream_output_target_destroy = v3d_stream_output_target_destroy;
|
||||
pctx->set_stream_output_targets = v3d_set_stream_output_targets;
|
||||
|
Reference in New Issue
Block a user