mesa: fix format checking when doing a multisample resolve
v2: make it more bullet-proof Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
@@ -2632,6 +2632,116 @@ compatible_color_datatypes(gl_format srcFormat, gl_format dstFormat)
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/**
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* Return the equivalent non-generic internal format.
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* This is useful for comparing whether two internal formats are semantically
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* equivalent.
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*/
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static GLenum
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get_nongeneric_internalformat(GLenum format)
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{
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switch (format) {
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/* GL 1.1 formats. */
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case 4:
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case GL_RGBA:
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return GL_RGBA8;
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case 3:
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case GL_RGB:
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return GL_RGB8;
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case 2:
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case GL_LUMINANCE_ALPHA:
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return GL_LUMINANCE8_ALPHA8;
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case 1:
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case GL_LUMINANCE:
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return GL_LUMINANCE8;
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case GL_ALPHA:
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return GL_ALPHA8;
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case GL_INTENSITY:
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return GL_INTENSITY8;
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/* GL_ARB_texture_rg */
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case GL_RED:
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return GL_R8;
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case GL_RG:
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return GL_RG8;
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/* GL_EXT_texture_sRGB */
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case GL_SRGB:
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return GL_SRGB8;
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case GL_SRGB_ALPHA:
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return GL_SRGB8_ALPHA8;
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case GL_SLUMINANCE:
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return GL_SLUMINANCE8;
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case GL_SLUMINANCE_ALPHA:
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return GL_SLUMINANCE8_ALPHA8;
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/* GL_EXT_texture_snorm */
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case GL_RGBA_SNORM:
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return GL_RGBA8_SNORM;
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case GL_RGB_SNORM:
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return GL_RGB8_SNORM;
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case GL_RG_SNORM:
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return GL_RG8_SNORM;
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case GL_RED_SNORM:
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return GL_R8_SNORM;
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case GL_LUMINANCE_ALPHA_SNORM:
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return GL_LUMINANCE8_ALPHA8_SNORM;
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case GL_LUMINANCE_SNORM:
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return GL_LUMINANCE8_SNORM;
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case GL_ALPHA_SNORM:
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return GL_ALPHA8_SNORM;
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case GL_INTENSITY_SNORM:
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return GL_INTENSITY8_SNORM;
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default:
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return format;
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}
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}
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static GLboolean
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compatible_resolve_formats(const struct gl_renderbuffer *colorReadRb,
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const struct gl_renderbuffer *colorDrawRb)
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{
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/* The simple case where we know the backing formats are the same.
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*/
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if (colorReadRb->Format == colorDrawRb->Format) {
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return GL_TRUE;
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}
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/* The Mesa formats are different, so we must check whether the internal
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* formats are compatible.
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*
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* Under some circumstances, the user may request e.g. two GL_RGBA8
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* textures and get two entirely different Mesa formats like RGBA8888 and
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* ARGB8888. Drivers behaving like that should be able to cope with
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* non-matching formats by themselves, because it's not the user's fault.
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*/
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if (get_nongeneric_internalformat(colorReadRb->InternalFormat) ==
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get_nongeneric_internalformat(colorDrawRb->InternalFormat)) {
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return GL_TRUE;
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}
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return GL_FALSE;
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}
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/**
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/**
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* Blit rectangular region, optionally from one framebuffer to another.
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* Blit rectangular region, optionally from one framebuffer to another.
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*
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*
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@@ -2798,7 +2908,7 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
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/* color formats must match */
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/* color formats must match */
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if (colorReadRb &&
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if (colorReadRb &&
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colorDrawRb &&
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colorDrawRb &&
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colorReadRb->Format != colorDrawRb->Format) {
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!compatible_resolve_formats(colorReadRb, colorDrawRb)) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glBlitFramebufferEXT(bad src/dst multisample pixel formats)");
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"glBlitFramebufferEXT(bad src/dst multisample pixel formats)");
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return;
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return;
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