mesa: Implement glGetFragDataLocation

Fixes piglit's getfragdatalocation test.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Ian Romanick
2011-11-04 16:32:02 -07:00
parent b12b5d9ab5
commit 59012c3133
2 changed files with 56 additions and 20 deletions

View File

@@ -274,3 +274,59 @@ _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
* glLinkProgram is called again.
*/
}
GLint GLAPIENTRY
_mesa_GetFragDataLocation(GLuint program, const GLchar *name)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_shader_program *const shProg =
_mesa_lookup_shader_program_err(ctx, program, "glGetFragDataLocation");
if (!shProg) {
return -1;
}
if (!shProg->LinkStatus) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetFragDataLocation(program not linked)");
return -1;
}
if (!name)
return -1;
if (strncmp(name, "gl_", 3) == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetFragDataLocation(illegal name)");
return -1;
}
/* Not having a fragment shader is not an error.
*/
if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)
return -1;
exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir;
foreach_list(node, ir) {
const ir_variable *const var = ((ir_instruction *) node)->as_variable();
/* The extra check against FRAG_RESULT_DATA0 is because
* glGetFragDataLocation cannot be used on "conventional" attributes.
*
* From page 95 of the OpenGL 3.0 spec:
*
* "If name is not an active attribute, if name is a conventional
* attribute, or if an error occurs, -1 will be returned."
*/
if (var == NULL
|| var->mode != ir_var_out
|| var->location == -1
|| var->location < FRAG_RESULT_DATA0)
continue;
if (strcmp(var->name, name) == 0)
return var->location - FRAG_RESULT_DATA0;
}
return -1;
}

View File

@@ -496,16 +496,6 @@ get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount,
}
static GLint
get_frag_data_location(struct gl_context *ctx, GLuint program,
const GLchar *name)
{
_mesa_problem(ctx, "get_frag_data_location() not implemented yet");
return -1;
}
/**
* glGetHandleARB() - return ID/name of currently bound shader program.
*/
@@ -1178,16 +1168,6 @@ _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
}
/* GL_EXT_gpu_shader4, GL3 */
GLint GLAPIENTRY
_mesa_GetFragDataLocation(GLuint program, const GLchar *name)
{
GET_CURRENT_CONTEXT(ctx);
return get_frag_data_location(ctx, program, name);
}
void GLAPIENTRY
_mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
GLcharARB * infoLog)