mesa: remove NullBufferObj

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4466>
This commit is contained in:
Marek Olšák
2020-03-21 23:52:31 -04:00
parent 54525808aa
commit 58fab9a6fe
4 changed files with 9 additions and 18 deletions

View File

@@ -95,11 +95,6 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
_mesa_init_shader_includes(shared);
mtx_init(&shared->ShaderIncludeMutex, mtx_plain);
/* Allocate the default buffer object */
shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0);
if (!shared->NullBufferObj)
goto fail;
/* Create default texture objects */
for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
/* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */
@@ -143,10 +138,6 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
shared->SemaphoreObjects = _mesa_NewHashTable();
return shared;
fail:
free_shared_state(ctx, shared);
return NULL;
}
@@ -409,9 +400,6 @@ free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
_mesa_DeleteHashTable(shared->RenderBuffers);
}
if (shared->NullBufferObj)
_mesa_reference_buffer_object(ctx, &shared->NullBufferObj, NULL);
if (shared->SyncObjects) {
set_foreach(shared->SyncObjects, entry) {
_mesa_unref_sync_object(ctx, (struct gl_sync_object *) entry->key, 1);