glsl: Skip the rest of loop unrolling if no loops were found.
Shaves 1.6% (+/- 1.0%) off of ff_fragment_shader glean texCombine time (n=5).
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@@ -748,8 +748,10 @@ do_common_optimization(exec_list *ir, bool linked, unsigned max_unroll_iteration
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progress = optimize_redundant_jumps(ir) || progress;
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loop_state *ls = analyze_loop_variables(ir);
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if (ls->loop_found) {
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progress = set_loop_controls(ir, ls) || progress;
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progress = unroll_loops(ir, ls, max_unroll_iterations) || progress;
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}
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delete ls;
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return progress;
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@@ -38,6 +38,7 @@ loop_state::loop_state()
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this->ht = hash_table_ctor(0, hash_table_pointer_hash,
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hash_table_pointer_compare);
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this->mem_ctx = talloc_init("loop state");
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this->loop_found = false;
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}
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@@ -52,7 +53,9 @@ loop_variable_state *
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loop_state::insert(ir_loop *ir)
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{
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loop_variable_state *ls = new(this->mem_ctx) loop_variable_state;
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hash_table_insert(this->ht, ls, ir);
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this->loop_found = true;
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return ls;
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}
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@@ -214,6 +214,8 @@ public:
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loop_variable_state *insert(ir_loop *ir);
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bool loop_found;
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private:
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loop_state();
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