remove a bunch of the extension definitions from the legacy section
This commit is contained in:
432
include/GL/gl.h
432
include/GL/gl.h
@@ -2118,437 +2118,7 @@ typedef void (APIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLs
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*/
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#if defined(GL_GLEXT_LEGACY)
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/*
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* 1. GL_EXT_abgr
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*/
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#ifndef GL_EXT_abgr
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#define GL_EXT_abgr 1
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#define GL_ABGR_EXT 0x8000
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#endif /* GL_EXT_abgr */
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/*
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* 2. GL_EXT_blend_color
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*/
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#ifndef GL_EXT_blend_color
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#define GL_EXT_blend_color 1
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#define GL_CONSTANT_COLOR_EXT 0x8001
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#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
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#define GL_CONSTANT_ALPHA_EXT 0x8003
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#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
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#define GL_BLEND_COLOR_EXT 0x8005
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GLAPI void GLAPIENTRY glBlendColorEXT( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
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#endif /* GL_EXT_blend_color */
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/*
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* 3. GL_EXT_polygon_offset
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*/
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#ifndef GL_EXT_polygon_offset
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#define GL_EXT_polygon_offset 1
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#define GL_POLYGON_OFFSET_EXT 0x8037
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#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
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#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
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GLAPI void GLAPIENTRY glPolygonOffsetEXT( GLfloat factor, GLfloat bias );
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#endif /* GL_EXT_polygon_offset */
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/*
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* 6. GL_EXT_texture3D
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*/
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#ifndef GL_EXT_texture3D
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#define GL_EXT_texture3D 1
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#define GL_PACK_SKIP_IMAGES_EXT 0x806B
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#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
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#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
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#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
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#define GL_TEXTURE_3D_EXT 0x806F
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#define GL_PROXY_TEXTURE_3D_EXT 0x8070
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#define GL_TEXTURE_DEPTH_EXT 0x8071
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#define GL_TEXTURE_WRAP_R_EXT 0x8072
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#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
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#define GL_TEXTURE_3D_BINDING_EXT 0x806A
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GLAPI void GLAPIENTRY glTexImage3DEXT( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
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GLAPI void GLAPIENTRY glTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
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GLAPI void GLAPIENTRY glCopyTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
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#endif /* GL_EXT_texture3D */
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/*
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* 20. GL_EXT_texture_object
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*/
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#ifndef GL_EXT_texture_object
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#define GL_EXT_texture_object 1
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#define GL_TEXTURE_PRIORITY_EXT 0x8066
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#define GL_TEXTURE_RESIDENT_EXT 0x8067
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#define GL_TEXTURE_1D_BINDING_EXT 0x8068
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#define GL_TEXTURE_2D_BINDING_EXT 0x8069
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GLAPI void GLAPIENTRY glGenTexturesEXT( GLsizei n, GLuint *textures );
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GLAPI void GLAPIENTRY glDeleteTexturesEXT( GLsizei n, const GLuint *textures);
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GLAPI void GLAPIENTRY glBindTextureEXT( GLenum target, GLuint texture );
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GLAPI void GLAPIENTRY glPrioritizeTexturesEXT( GLsizei n, const GLuint *textures, const GLclampf *priorities );
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GLAPI GLboolean GLAPIENTRY glAreTexturesResidentEXT( GLsizei n, const GLuint *textures, GLboolean *residences );
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GLAPI GLboolean GLAPIENTRY glIsTextureEXT( GLuint texture );
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#endif /* GL_EXT_texture_object */
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/*
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* 27. GL_EXT_rescale_normal
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*/
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#ifndef GL_EXT_rescale_normal
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#define GL_EXT_rescale_normal 1
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#define GL_RESCALE_NORMAL_EXT 0x803A
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#endif /* GL_EXT_rescale_normal */
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/*
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* 30. GL_EXT_vertex_array
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*/
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#ifndef GL_EXT_vertex_array
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#define GL_EXT_vertex_array 1
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#define GL_VERTEX_ARRAY_EXT 0x8074
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#define GL_NORMAL_ARRAY_EXT 0x8075
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#define GL_COLOR_ARRAY_EXT 0x8076
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#define GL_INDEX_ARRAY_EXT 0x8077
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#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
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#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
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#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
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#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
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#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
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#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
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#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
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#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
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#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
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#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
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#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
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#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
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#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
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#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
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#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
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#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
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#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
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#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
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#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
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#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
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#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
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#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
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#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
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#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
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#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
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#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
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#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
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#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
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GLAPI void GLAPIENTRY glVertexPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr );
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GLAPI void GLAPIENTRY glNormalPointerEXT( GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr );
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GLAPI void GLAPIENTRY glColorPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr );
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GLAPI void GLAPIENTRY glIndexPointerEXT( GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr );
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GLAPI void GLAPIENTRY glTexCoordPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr );
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GLAPI void GLAPIENTRY glEdgeFlagPointerEXT( GLsizei stride, GLsizei count, const GLboolean *ptr );
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GLAPI void GLAPIENTRY glGetPointervEXT( GLenum pname, GLvoid **params );
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GLAPI void GLAPIENTRY glArrayElementEXT( GLint i );
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GLAPI void GLAPIENTRY glDrawArraysEXT( GLenum mode, GLint first, GLsizei count );
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#endif /* GL_EXT_vertex_array */
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/*
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* 35. GL_SGIS_texture_edge_clamp
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*/
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#ifndef GL_SGIS_texture_edge_clamp
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#define GL_SGIS_texture_edge_clamp 1
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#define GL_CLAMP_TO_EDGE_SGIS 0x812F
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#endif /* GL_SGIS_texture_edge_clamp */
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/*
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* 37. GL_EXT_blend_minmax
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*/
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#ifndef GL_EXT_blend_minmax
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#define GL_EXT_blend_minmax 1
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#define GL_FUNC_ADD_EXT 0x8006
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#define GL_MIN_EXT 0x8007
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#define GL_MAX_EXT 0x8008
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#define GL_BLEND_EQUATION_EXT 0x8009
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GLAPI void GLAPIENTRY glBlendEquationEXT( GLenum mode );
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#endif /* GL_EXT_blend_minmax */
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/*
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* 38. GL_EXT_blend_subtract (requires GL_EXT_blend_max )
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*/
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#ifndef GL_EXT_blend_subtract
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#define GL_EXT_blend_subtract 1
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#define GL_FUNC_SUBTRACT_EXT 0x800A
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#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
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#endif /* GL_EXT_blend_subtract */
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/*
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* 39. GL_EXT_blend_logic_op
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*/
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#ifndef GL_EXT_blend_logic_op
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#define GL_EXT_blend_logic_op 1
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/* No new tokens or functions */
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#endif /* GL_EXT_blend_logic_op */
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/*
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* 54. GL_EXT_point_parameters
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*/
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#ifndef GL_EXT_point_parameters
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#define GL_EXT_point_parameters 1
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#define GL_POINT_SIZE_MIN_EXT 0x8126
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#define GL_POINT_SIZE_MAX_EXT 0x8127
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#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
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#define GL_DISTANCE_ATTENUATION_EXT 0x8129
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GLAPI void GLAPIENTRY glPointParameterfEXT( GLenum pname, GLfloat param );
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GLAPI void GLAPIENTRY glPointParameterfvEXT( GLenum pname, const GLfloat *params );
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GLAPI void GLAPIENTRY glPointParameterfSGIS(GLenum pname, GLfloat param);
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GLAPI void GLAPIENTRY glPointParameterfvSGIS(GLenum pname, const GLfloat *params);
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#endif /* GL_EXT_point_parameters */
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/*
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* 78. GL_EXT_paletted_texture
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*/
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#ifndef GL_EXT_paletted_texture
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#define GL_EXT_paletted_texture 1
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#define GL_TABLE_TOO_LARGE_EXT 0x8031
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#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
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#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
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#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
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#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
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#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
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#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
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#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
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#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
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#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
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#define GL_COLOR_INDEX1_EXT 0x80E2
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#define GL_COLOR_INDEX2_EXT 0x80E3
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#define GL_COLOR_INDEX4_EXT 0x80E4
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#define GL_COLOR_INDEX8_EXT 0x80E5
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#define GL_COLOR_INDEX12_EXT 0x80E6
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#define GL_COLOR_INDEX16_EXT 0x80E7
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GLAPI void GLAPIENTRY glColorTableEXT( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table );
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GLAPI void GLAPIENTRY glColorSubTableEXT( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data );
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GLAPI void GLAPIENTRY glGetColorTableEXT( GLenum target, GLenum format, GLenum type, GLvoid *table );
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GLAPI void GLAPIENTRY glGetColorTableParameterfvEXT( GLenum target, GLenum pname, GLfloat *params );
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GLAPI void GLAPIENTRY glGetColorTableParameterivEXT( GLenum target, GLenum pname, GLint *params );
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#endif /* GL_EXT_paletted_texture */
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/*
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* 79. GL_EXT_clip_volume_hint
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*/
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#ifndef GL_EXT_clip_volume_hint
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#define GL_EXT_clip_volume_hint 1
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#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
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#endif /* GL_EXT_clip_volume_hint */
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/*
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* 97. GL_EXT_compiled_vertex_array
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*/
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#ifndef GL_EXT_compiled_vertex_array
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#define GL_EXT_compiled_vertex_array 1
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#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
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#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
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GLAPI void GLAPIENTRY glLockArraysEXT( GLint first, GLsizei count );
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GLAPI void GLAPIENTRY glUnlockArraysEXT( void );
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#endif /* GL_EXT_compiled_vertex_array */
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/*
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* 137. GL_HP_occlusion_test
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*/
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#ifndef GL_HP_occlusion_test
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#define GL_HP_occlusion_test 1
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#define GL_OCCLUSION_TEST_HP 0x8165
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#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
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#endif /* GL_HP_occlusion_test */
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/*
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* 141. GL_EXT_shared_texture_palette (req's GL_EXT_paletted_texture)
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*/
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#ifndef GL_EXT_shared_texture_palette
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#define GL_EXT_shared_texture_palette 1
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#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
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#endif /* GL_EXT_shared_texture_palette */
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/*
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* 176. GL_EXT_stencil_wrap
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*/
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#ifndef GL_EXT_stencil_wrap
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#define GL_EXT_stencil_wrap 1
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#define GL_INCR_WRAP_EXT 0x8507
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#define GL_DECR_WRAP_EXT 0x8508
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#endif /* GL_EXT_stencil_wrap */
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/*
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* 179. GL_NV_texgen_reflection
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*/
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#ifndef GL_NV_texgen_reflection
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#define GL_NV_texgen_reflection 1
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#define GL_NORMAL_MAP_NV 0x8511
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#define GL_REFLECTION_MAP_NV 0x8512
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#endif /* GL_NV_texgen_reflection */
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/*
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* 185. GL_EXT_texture_env_add
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*/
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#ifndef GL_EXT_texture_env_add
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#define GL_EXT_texture_env_add 1
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/* No new tokens or functions */
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#endif /* GL_EXT_texture_env_add */
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/*
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* 197. GL_MESA_window_pos
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*/
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#ifndef GL_MESA_window_pos
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#define GL_MESA_window_pos 1
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GLAPI void GLAPIENTRY glWindowPos2iMESA( GLint x, GLint y );
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GLAPI void GLAPIENTRY glWindowPos2sMESA( GLshort x, GLshort y );
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GLAPI void GLAPIENTRY glWindowPos2fMESA( GLfloat x, GLfloat y );
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GLAPI void GLAPIENTRY glWindowPos2dMESA( GLdouble x, GLdouble y );
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GLAPI void GLAPIENTRY glWindowPos2ivMESA( const GLint *p );
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GLAPI void GLAPIENTRY glWindowPos2svMESA( const GLshort *p );
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GLAPI void GLAPIENTRY glWindowPos2fvMESA( const GLfloat *p );
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GLAPI void GLAPIENTRY glWindowPos2dvMESA( const GLdouble *p );
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GLAPI void GLAPIENTRY glWindowPos3iMESA( GLint x, GLint y, GLint z );
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GLAPI void GLAPIENTRY glWindowPos3sMESA( GLshort x, GLshort y, GLshort z );
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GLAPI void GLAPIENTRY glWindowPos3fMESA( GLfloat x, GLfloat y, GLfloat z );
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GLAPI void GLAPIENTRY glWindowPos3dMESA( GLdouble x, GLdouble y, GLdouble z );
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GLAPI void GLAPIENTRY glWindowPos3ivMESA( const GLint *p );
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GLAPI void GLAPIENTRY glWindowPos3svMESA( const GLshort *p );
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GLAPI void GLAPIENTRY glWindowPos3fvMESA( const GLfloat *p );
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GLAPI void GLAPIENTRY glWindowPos3dvMESA( const GLdouble *p );
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GLAPI void GLAPIENTRY glWindowPos4iMESA( GLint x, GLint y, GLint z, GLint w );
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GLAPI void GLAPIENTRY glWindowPos4sMESA( GLshort x, GLshort y, GLshort z, GLshort w );
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GLAPI void GLAPIENTRY glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
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GLAPI void GLAPIENTRY glWindowPos4dMESA( GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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GLAPI void GLAPIENTRY glWindowPos4ivMESA( const GLint *p );
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GLAPI void GLAPIENTRY glWindowPos4svMESA( const GLshort *p );
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GLAPI void GLAPIENTRY glWindowPos4fvMESA( const GLfloat *p );
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GLAPI void GLAPIENTRY glWindowPos4dvMESA( const GLdouble *p );
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#endif /* GL_MESA_window_pos */
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/*
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* 196. GL_MESA_resize_bufffers
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*/
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#ifndef GL_MESA_resize_bufffers
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#define GL_MESA_resize_buffers 1
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GLAPI void GLAPIENTRY glResizeBuffersMESA( void );
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#endif /* GL_MESA_resize_bufffers */
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/*
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* 220. GL_EXT_texture_env_dot3
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*/
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#ifndef GL_EXT_texture_env_dot3
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#define GL_EXT_texture_env_dot3 1
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#define GL_DOT3_RGB_EXT 0x8740
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#define GL_DOT3_RGBA_EXT 0x8741
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#endif /* GL_EXT_texture_env_dot3 */
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/* All extensions that used to be here are now found in glext.h */
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#else /* GL_GLEXT_LEGACY */
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