intel/compiler: Use a struct for brw_compile_gs parameters

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14139>
This commit is contained in:
Caio Oliveira
2021-03-23 15:19:05 -07:00
committed by Marge Bot
parent acf2d3c78b
commit 58c4a95320
5 changed files with 68 additions and 43 deletions

View File

@@ -1624,18 +1624,32 @@ brw_compile_tes(const struct brw_compiler *compiler,
struct brw_compile_tes_params *params);
/**
* Compile a vertex shader.
* Parameters for compiling a geometry shader.
*
* Returns the final assembly and the program's size.
* Some of these will be modified during the shader compilation.
*/
struct brw_compile_gs_params {
nir_shader *nir;
const struct brw_gs_prog_key *key;
struct brw_gs_prog_data *prog_data;
struct brw_compile_stats *stats;
void *log_data;
char *error_str;
};
/**
* Compile a geometry shader.
*
* Returns the final assembly and updates the parameters structure.
*/
const unsigned *
brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
brw_compile_gs(const struct brw_compiler *compiler,
void *mem_ctx,
const struct brw_gs_prog_key *key,
struct brw_gs_prog_data *prog_data,
nir_shader *nir,
struct brw_compile_stats *stats,
char **error_str);
struct brw_compile_gs_params *params);
/**
* Compile a strips and fans shader.