radv: Remove some dead radv_shader_args setup

radv_declare_shader_args already sets them up.

Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22382>
This commit is contained in:
Konstantin Seurer
2023-04-09 10:56:45 +02:00
committed by Marge Bot
parent 6f9bb453ef
commit 58ab783153
3 changed files with 0 additions and 11 deletions

View File

@@ -5153,10 +5153,6 @@ radv_compute_pipeline_compile(struct radv_compute_pipeline *pipeline,
radv_nir_shader_info_pass(device, cs_stage.nir, MESA_SHADER_NONE, pipeline_layout, pipeline_key,
pipeline->base.type, false, &cs_stage.info);
/* Declare shader arguments. */
cs_stage.args.explicit_scratch_args = !radv_use_llvm_for_stage(device, MESA_SHADER_COMPUTE);
cs_stage.args.load_grid_size_from_user_sgpr = device->load_grid_size_from_user_sgpr;
radv_declare_shader_args(device, pipeline_key, &cs_stage.info, MESA_SHADER_COMPUTE, false,
MESA_SHADER_VERTEX, RADV_SHADER_TYPE_DEFAULT, &cs_stage.args);