radv: Remove some dead radv_shader_args setup
radv_declare_shader_args already sets them up. Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22382>
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@@ -5153,10 +5153,6 @@ radv_compute_pipeline_compile(struct radv_compute_pipeline *pipeline,
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radv_nir_shader_info_pass(device, cs_stage.nir, MESA_SHADER_NONE, pipeline_layout, pipeline_key,
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pipeline->base.type, false, &cs_stage.info);
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/* Declare shader arguments. */
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cs_stage.args.explicit_scratch_args = !radv_use_llvm_for_stage(device, MESA_SHADER_COMPUTE);
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cs_stage.args.load_grid_size_from_user_sgpr = device->load_grid_size_from_user_sgpr;
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radv_declare_shader_args(device, pipeline_key, &cs_stage.info, MESA_SHADER_COMPUTE, false,
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MESA_SHADER_VERTEX, RADV_SHADER_TYPE_DEFAULT, &cs_stage.args);
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