panvk: Fix paths that assume a fragment shader

A few places in PanVK assumes the fragment shader pointer is nonzero,
which is not true for some VulkanCTS tests (*nocolor*), causing
segfaults when dereferencing the pointer.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11881
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31203>
This commit is contained in:
Lars-Ivar Hesselberg Simonsen
2024-09-17 11:22:12 +02:00
committed by Marge Bot
parent 71e9572e72
commit 589a7ac5a2
2 changed files with 8 additions and 6 deletions

View File

@@ -974,7 +974,8 @@ prepare_ds(struct panvk_cmd_buffer *cmdbuf)
if (rs->depth_clamp_enable)
cfg.depth_clamp_mode = MALI_DEPTH_CLAMP_MODE_BOUNDS;
cfg.depth_source = pan_depth_source(&fs->info);
if (fs)
cfg.depth_source = pan_depth_source(&fs->info);
cfg.depth_write_enable = ds->depth.write_enable;
cfg.depth_bias_enable = rs->depth_bias.enable;
cfg.depth_function = test_z ? translate_compare_func(ds->depth.compare_op)
@@ -997,7 +998,7 @@ prepare_dcd(struct panvk_cmd_buffer *cmdbuf)
panvk_get_cs_builder(cmdbuf, PANVK_SUBQUEUE_VERTEX_TILER);
const struct panvk_shader *fs = cmdbuf->state.gfx.fs.shader;
bool fs_is_dirty =
cmdbuf->state.gfx.fs.spd != panvk_priv_mem_dev_addr(fs->spd);
cmdbuf->state.gfx.fs.spd != (fs ? panvk_priv_mem_dev_addr(fs->spd) : 0);
bool dcd0_dirty = is_dirty(cmdbuf, RS_RASTERIZER_DISCARD_ENABLE) ||
is_dirty(cmdbuf, RS_CULL_MODE) ||
is_dirty(cmdbuf, RS_FRONT_FACE) ||
@@ -1117,8 +1118,7 @@ clear_dirty(struct panvk_cmd_buffer *cmdbuf, struct panvk_draw_info *draw)
cmdbuf->state.gfx.vs.spds.var = panvk_priv_mem_dev_addr(vs->spds.var);
}
if (fs)
cmdbuf->state.gfx.fs.spd = panvk_priv_mem_dev_addr(fs->spd);
cmdbuf->state.gfx.fs.spd = fs ? panvk_priv_mem_dev_addr(fs->spd) : 0;
if (draw->index.size)
cmdbuf->state.gfx.ib.dirty = false;

View File

@@ -1239,8 +1239,10 @@ panvk_per_arch(link_shaders)(struct panvk_pool *desc_pool,
assert(vs->info.stage == MESA_SHADER_VERTEX);
if (PAN_ARCH >= 9) {
link->buf_strides[PANVK_VARY_BUF_GENERAL] =
MAX2(fs->info.varyings.input_count, vs->info.varyings.output_count);
/* No need to calculate varying stride if there's no fragment shader. */
if (fs)
link->buf_strides[PANVK_VARY_BUF_GENERAL] =
MAX2(fs->info.varyings.input_count, vs->info.varyings.output_count);
return VK_SUCCESS;
}