radeonsi: don't fail due to DCC when using the compute blit on compute queues
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28917>
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@@ -1061,8 +1061,9 @@ bool si_compute_blit(struct si_context *sctx, const struct pipe_blit_info *info,
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util_format_is_depth_or_stencil(info->dst.resource->format) ||
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util_format_is_depth_or_stencil(info->src.resource->format) ||
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info->dst_sample != 0 ||
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/* Image stores support DCC since GFX10. */
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(sctx->gfx_level < GFX10 && vi_dcc_enabled(sdst, info->dst.level)) ||
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/* Image stores support DCC since GFX10. Return only for gfx queues. DCC is disabled
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* for compute queues farther below. */
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(sctx->gfx_level < GFX10 && sctx->has_graphics && vi_dcc_enabled(sdst, info->dst.level)) ||
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info->alpha_blend ||
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info->num_window_rectangles ||
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info->scissor_enable ||
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@@ -1078,11 +1079,14 @@ bool si_compute_blit(struct si_context *sctx, const struct pipe_blit_info *info,
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*
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* TODO: benchmark the performance on gfx11
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*/
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if (sctx->gfx_level < GFX11 && !testing)
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if (sctx->gfx_level < GFX11 && sctx->has_graphics && !testing)
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return false;
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assert(info->src.box.depth >= 0);
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if (sctx->gfx_level < GFX10 && !sctx->has_graphics && vi_dcc_enabled(sdst, info->dst.level))
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si_texture_disable_dcc(sctx, sdst);
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/* Shader images. */
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struct pipe_image_view image[2];
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image[0].resource = info->src.resource;
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