Beef up t_vertex.c:
- cope with input vectors with size less than that of the emitted attribute. - cope with vertices with 'holes' inside and between vertices. Fix calculation of tnl->render_inputs to work with fp programs. Mirror VB->PointSizePtr in VB->AttribPtr so that it can work with t_vertex.c. Transition swrast_setup/ to use t_vertex.c to build swrast vertices.
This commit is contained in:
@@ -174,6 +174,7 @@ static GLboolean run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage )
|
||||
VB->AttribPtr[VERT_ATTRIB_COLOR0] = VB->ColorPtr[0];
|
||||
VB->AttribPtr[VERT_ATTRIB_COLOR1] = VB->SecondaryColorPtr[0];
|
||||
VB->AttribPtr[VERT_ATTRIB_FOG] = VB->FogCoordPtr;
|
||||
VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->attribs[VERT_RESULT_PSIZ];
|
||||
|
||||
for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
|
||||
VB->AttribPtr[VERT_ATTRIB_TEX0+i] = VB->TexCoordPtr[i] =
|
||||
|
Reference in New Issue
Block a user