mesa: stop using ctx->Driver.CopyTexImage1D/2D() hooks

This commit is contained in:
Brian Paul
2011-07-19 20:03:05 -06:00
parent d84791a72b
commit 5874890c26

View File

@@ -2797,29 +2797,43 @@ copyteximage(struct gl_context *ctx, GLuint dims,
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
}
else {
gl_format texFormat;
if (texImage->Data) {
ctx->Driver.FreeTexImageData( ctx, texImage );
}
ASSERT(texImage->Data == NULL);
texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
internalFormat, GL_NONE,
GL_NONE);
/* choose actual hw format */
gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
target, level,
internalFormat,
GL_NONE, GL_NONE);
if (legal_texture_size(ctx, texFormat, width, height, 1)) {
GLint srcX = x, srcY = y, dstX = 0, dstY = 0;
/* Free old texture image */
ctx->Driver.FreeTexImageData(ctx, texImage);
_mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
border, internalFormat, texFormat);
ASSERT(ctx->Driver.CopyTexImage2D);
if (dims == 1)
ctx->Driver.CopyTexImage1D(ctx, target, level, internalFormat,
x, y, width, border);
else
ctx->Driver.CopyTexImage2D(ctx, target, level, internalFormat,
x, y, width, height, border);
/* Allocate texture memory (no pixel data yet) */
if (dims == 1) {
ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
width, border, GL_NONE, GL_NONE, NULL,
&ctx->Unpack, texObj, texImage);
}
else {
ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
width, height, border, GL_NONE, GL_NONE,
NULL, &ctx->Unpack, texObj, texImage);
}
if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
&width, &height)) {
if (dims == 1)
ctx->Driver.CopyTexSubImage1D(ctx, target, level, dstX,
srcX, srcY, width);
else
ctx->Driver.CopyTexSubImage2D(ctx, target, level, dstX, dstY,
srcX, srcY, width, height);
}
check_gen_mipmap(ctx, target, texObj, level);
@@ -2830,6 +2844,7 @@ copyteximage(struct gl_context *ctx, GLuint dims,
ctx->NewState |= _NEW_TEXTURE;
}
else {
/* probably too large of image */
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
}
}