glsl: Add extension plumbing for OES/EXT_tessellation_shader.

This adds the #extension directive support, built-in #defines,
lexer keyword support, and updates has_tessellation_shader().

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Kenneth Graunke
2016-07-08 12:00:30 -07:00
parent 722fd10456
commit 58709d36d7
4 changed files with 19 additions and 3 deletions

View File

@@ -279,7 +279,10 @@ struct _mesa_glsl_parse_state {
bool has_tessellation_shader() const
{
return ARB_tessellation_shader_enable || is_version(400, 0);
return ARB_tessellation_shader_enable ||
OES_tessellation_shader_enable ||
EXT_tessellation_shader_enable ||
is_version(400, 320);
}
bool has_clip_distance() const
@@ -649,6 +652,10 @@ struct _mesa_glsl_parse_state {
bool OES_shader_multisample_interpolation_warn;
bool OES_standard_derivatives_enable;
bool OES_standard_derivatives_warn;
bool OES_tessellation_point_size_enable;
bool OES_tessellation_point_size_warn;
bool OES_tessellation_shader_enable;
bool OES_tessellation_shader_warn;
bool OES_texture_3D_enable;
bool OES_texture_3D_warn;
bool OES_texture_buffer_enable;
@@ -684,6 +691,10 @@ struct _mesa_glsl_parse_state {
bool EXT_shader_io_blocks_warn;
bool EXT_shader_samples_identical_enable;
bool EXT_shader_samples_identical_warn;
bool EXT_tessellation_point_size_enable;
bool EXT_tessellation_point_size_warn;
bool EXT_tessellation_shader_enable;
bool EXT_tessellation_shader_warn;
bool EXT_texture_array_enable;
bool EXT_texture_array_warn;
bool EXT_texture_buffer_enable;