anv: Use blorp for CopyBufferToImage
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
This commit is contained in:
@@ -254,6 +254,22 @@ copy_buffer_to_image(struct anv_cmd_buffer *cmd_buffer,
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blorp_batch_finish(&batch);
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}
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void anv_CmdCopyBufferToImage(
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VkCommandBuffer commandBuffer,
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VkBuffer srcBuffer,
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VkImage dstImage,
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VkImageLayout dstImageLayout,
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uint32_t regionCount,
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const VkBufferImageCopy* pRegions)
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{
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ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
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ANV_FROM_HANDLE(anv_buffer, src_buffer, srcBuffer);
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ANV_FROM_HANDLE(anv_image, dst_image, dstImage);
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copy_buffer_to_image(cmd_buffer, src_buffer, dst_image,
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regionCount, pRegions, true);
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}
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void anv_CmdCopyImageToBuffer(
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VkCommandBuffer commandBuffer,
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VkImage srcImage,
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@@ -107,131 +107,6 @@ do_buffer_copy(struct anv_cmd_buffer *cmd_buffer,
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anv_meta_blit2d(cmd_buffer, &b_src, &b_dst, 1, &rect);
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}
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static void
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meta_copy_buffer_to_image(struct anv_cmd_buffer *cmd_buffer,
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struct anv_buffer* buffer,
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struct anv_image* image,
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uint32_t regionCount,
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const VkBufferImageCopy* pRegions,
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bool forward)
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{
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struct anv_meta_saved_state saved_state;
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/* The Vulkan 1.0 spec says "dstImage must have a sample count equal to
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* VK_SAMPLE_COUNT_1_BIT."
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*/
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assert(image->samples == 1);
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anv_meta_begin_blit2d(cmd_buffer, &saved_state);
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for (unsigned r = 0; r < regionCount; r++) {
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/**
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* From the Vulkan 1.0.6 spec: 18.3 Copying Data Between Images
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* extent is the size in texels of the source image to copy in width,
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* height and depth. 1D images use only x and width. 2D images use x, y,
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* width and height. 3D images use x, y, z, width, height and depth.
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*
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*
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* Also, convert the offsets and extent from units of texels to units of
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* blocks - which is the highest resolution accessible in this command.
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*/
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const VkOffset3D img_offset_el =
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meta_region_offset_el(image, &pRegions[r].imageOffset);
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const VkExtent3D bufferExtent = {
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.width = pRegions[r].bufferRowLength ?
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pRegions[r].bufferRowLength : pRegions[r].imageExtent.width,
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.height = pRegions[r].bufferImageHeight ?
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pRegions[r].bufferImageHeight : pRegions[r].imageExtent.height,
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};
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const VkExtent3D buf_extent_el =
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meta_region_extent_el(image, &bufferExtent);
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/* Start creating blit rect */
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const VkExtent3D img_extent_el =
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meta_region_extent_el(image, &pRegions[r].imageExtent);
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struct anv_meta_blit2d_rect rect = {
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.width = img_extent_el.width,
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.height = img_extent_el.height,
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};
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/* Create blit surfaces */
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VkImageAspectFlags aspect = pRegions[r].imageSubresource.aspectMask;
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const struct anv_surface *img_surf =
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anv_image_get_surface_for_aspect_mask(image, aspect);
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struct anv_meta_blit2d_surf img_bsurf =
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blit_surf_for_image(image, img_surf);
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enum isl_format buf_format = anv_get_isl_format(&cmd_buffer->device->info,
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image->vk_format, aspect,
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VK_IMAGE_TILING_LINEAR);
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struct anv_meta_blit2d_surf buf_bsurf = {
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.bo = buffer->bo,
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.tiling = ISL_TILING_LINEAR,
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.base_offset = buffer->offset + pRegions[r].bufferOffset,
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.bs = isl_format_get_layout(buf_format)->bpb / 8,
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.pitch = buf_extent_el.width * buf_bsurf.bs,
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};
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/* Set direction-dependent variables */
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struct anv_meta_blit2d_surf *dst_bsurf = forward ? &img_bsurf : &buf_bsurf;
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struct anv_meta_blit2d_surf *src_bsurf = forward ? &buf_bsurf : &img_bsurf;
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uint32_t *x_offset = forward ? &rect.dst_x : &rect.src_x;
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uint32_t *y_offset = forward ? &rect.dst_y : &rect.src_y;
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/* Loop through each 3D or array slice */
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unsigned num_slices_3d = img_extent_el.depth;
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unsigned num_slices_array = pRegions[r].imageSubresource.layerCount;
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unsigned slice_3d = 0;
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unsigned slice_array = 0;
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while (slice_3d < num_slices_3d && slice_array < num_slices_array) {
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/* Finish creating blit rect */
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isl_surf_get_image_offset_el(&img_surf->isl,
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pRegions[r].imageSubresource.mipLevel,
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pRegions[r].imageSubresource.baseArrayLayer
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+ slice_array,
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img_offset_el.z + slice_3d,
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x_offset,
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y_offset);
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*x_offset += img_offset_el.x;
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*y_offset += img_offset_el.y;
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/* Perform Blit */
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anv_meta_blit2d(cmd_buffer, src_bsurf, dst_bsurf, 1, &rect);
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/* Once we've done the blit, all of the actual information about
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* the image is embedded in the command buffer so we can just
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* increment the offset directly in the image effectively
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* re-binding it to different backing memory.
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*/
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buf_bsurf.base_offset += buf_extent_el.width *
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buf_extent_el.height * buf_bsurf.bs;
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if (image->type == VK_IMAGE_TYPE_3D)
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slice_3d++;
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else
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slice_array++;
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}
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}
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anv_meta_end_blit2d(cmd_buffer, &saved_state);
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}
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void anv_CmdCopyBufferToImage(
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VkCommandBuffer commandBuffer,
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VkBuffer srcBuffer,
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VkImage destImage,
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VkImageLayout destImageLayout,
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uint32_t regionCount,
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const VkBufferImageCopy* pRegions)
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{
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ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
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ANV_FROM_HANDLE(anv_image, dest_image, destImage);
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ANV_FROM_HANDLE(anv_buffer, src_buffer, srcBuffer);
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meta_copy_buffer_to_image(cmd_buffer, src_buffer, dest_image,
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regionCount, pRegions, true);
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}
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void anv_CmdCopyImage(
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VkCommandBuffer commandBuffer,
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VkImage srcImage,
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