docs: frambuffer -> framebuffer

Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6864>
This commit is contained in:
Erik Faye-Lund
2020-09-25 14:46:54 +02:00
committed by Marge Bot
parent e8c1b789aa
commit 58512ce3dc

View File

@@ -66,7 +66,7 @@ objects. They all follow simple, one-method binding calls, e.g.
* ``set_blend_color``
* ``set_sample_mask`` sets the per-context multisample sample mask. Note
that this takes effect even if multisampling is not explicitly enabled if
the frambuffer surface(s) are multisampled. Also, this mask is AND-ed
the framebuffer surface(s) are multisampled. Also, this mask is AND-ed
with the optional fragment shader sample mask output (when emitted).
* ``set_sample_locations`` sets the sample locations used for rasterization.
```get_sample_position``` still returns the default locations. When NULL,