docs: frambuffer -> framebuffer
Reviewed-by: Eric Engestrom <eric@engestrom.ch> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6864>
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@@ -66,7 +66,7 @@ objects. They all follow simple, one-method binding calls, e.g.
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* ``set_blend_color``
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* ``set_blend_color``
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* ``set_sample_mask`` sets the per-context multisample sample mask. Note
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* ``set_sample_mask`` sets the per-context multisample sample mask. Note
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that this takes effect even if multisampling is not explicitly enabled if
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that this takes effect even if multisampling is not explicitly enabled if
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the frambuffer surface(s) are multisampled. Also, this mask is AND-ed
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the framebuffer surface(s) are multisampled. Also, this mask is AND-ed
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with the optional fragment shader sample mask output (when emitted).
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with the optional fragment shader sample mask output (when emitted).
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* ``set_sample_locations`` sets the sample locations used for rasterization.
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* ``set_sample_locations`` sets the sample locations used for rasterization.
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```get_sample_position``` still returns the default locations. When NULL,
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```get_sample_position``` still returns the default locations. When NULL,
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