docs: frambuffer -> framebuffer

Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6864>
This commit is contained in:
Erik Faye-Lund
2020-09-25 14:46:54 +02:00
committed by Marge Bot
parent e8c1b789aa
commit 58512ce3dc

View File

@@ -66,7 +66,7 @@ objects. They all follow simple, one-method binding calls, e.g.
* ``set_blend_color`` * ``set_blend_color``
* ``set_sample_mask`` sets the per-context multisample sample mask. Note * ``set_sample_mask`` sets the per-context multisample sample mask. Note
that this takes effect even if multisampling is not explicitly enabled if that this takes effect even if multisampling is not explicitly enabled if
the frambuffer surface(s) are multisampled. Also, this mask is AND-ed the framebuffer surface(s) are multisampled. Also, this mask is AND-ed
with the optional fragment shader sample mask output (when emitted). with the optional fragment shader sample mask output (when emitted).
* ``set_sample_locations`` sets the sample locations used for rasterization. * ``set_sample_locations`` sets the sample locations used for rasterization.
```get_sample_position``` still returns the default locations. When NULL, ```get_sample_position``` still returns the default locations. When NULL,