intel/fs: Take into account amount of data read in spilling cost heuristic.

Until now the spilling cost calculation was neglecting the amount of
data read from the register during the spilling cost calculation.
This caused it to make suboptimal decisions in some cases leading to
higher memory bandwidth usage than necessary.

Improves Unigine Heaven performance by ~4% on BDW, reversing an
unintended FPS regression from my previous commit
147e71242c with n=12 and statistical
significance 5%.  In addition SynMark2 OglCSDof performance is
improved by an additional ~5% on SKL, and a Kerbal Space Program
apitrace around the Moho planet I can provide on request improves by
~20%.

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Francisco Jerez
2017-04-20 11:42:27 -07:00
parent ecc19e12dc
commit 58324389be

View File

@@ -822,7 +822,7 @@ fs_visitor::choose_spill_reg(struct ra_graph *g)
foreach_block_and_inst(block, fs_inst, inst, cfg) {
for (unsigned int i = 0; i < inst->sources; i++) {
if (inst->src[i].file == VGRF)
spill_costs[inst->src[i].nr] += block_scale;
spill_costs[inst->src[i].nr] += regs_read(inst, i) * block_scale;
}
if (inst->dst.file == VGRF)