nir: Extract shader_info->cs.shared_size out of union.
It is valid for all stages, just 0 for most of them. In particular mesh/task shaders might be using it. Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10094>
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@@ -183,6 +183,11 @@ typedef struct shader_info {
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/* SPV_KHR_float_controls: execution mode for floating point ops */
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uint16_t float_controls_execution_mode;
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/**
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* Size of shared variables accessed by compute/task/mesh shaders.
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*/
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unsigned shared_size;
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uint16_t inlinable_uniform_dw_offsets[MAX_INLINABLE_UNIFORMS];
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uint8_t num_inlinable_uniforms:4;
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@@ -377,11 +382,6 @@ typedef struct shader_info {
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bool zero_initialize_shared_memory;
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/**
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* Size of shared variables accessed by the compute shader.
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*/
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unsigned shared_size;
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/**
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* pointer size is:
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* AddressingModelLogical: 0 (default)
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