mesa: Remove ad-hoc arrays of gl_shader_program.
Now that we have a ctx->Shader.CurrentProgram array, we can just use it directly. Reviewed-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
@@ -1195,11 +1195,7 @@ st_get_gp_variant(struct st_context *st,
|
||||
void
|
||||
st_print_shaders(struct gl_context *ctx)
|
||||
{
|
||||
struct gl_shader_program *shProg[3] = {
|
||||
ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX],
|
||||
ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY],
|
||||
ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT],
|
||||
};
|
||||
struct gl_shader_program **shProg = ctx->Shader.CurrentProgram;
|
||||
unsigned j;
|
||||
|
||||
for (j = 0; j < 3; j++) {
|
||||
|
Reference in New Issue
Block a user