mesa/main: one_time_init() -> _mesa_initialize()
This exposes the logic inside one_time_init() as _mesa_initialize(), so drivers who needs to use functionality initialized in one_time_init earlier if they need. This means we can reliably use the GLSL type-system when compiling driver built-in shaders. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4765>
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@@ -368,8 +368,8 @@ one_time_fini(void)
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*
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* \sa _math_init().
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*/
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static void
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one_time_init(void)
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void
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_mesa_initialize(void)
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{
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static bool initialized;
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@@ -1204,7 +1204,7 @@ _mesa_initialize_context(struct gl_context *ctx,
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_mesa_override_gl_version(ctx);
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/* misc one-time initializations */
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one_time_init();
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_mesa_initialize();
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/* Plug in driver functions and context pointer here.
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* This is important because when we call alloc_shared_state() below
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