mesa: include dispatch.h less

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Marek Olšák
2018-04-08 15:24:26 -04:00
parent 6ff98dbf7c
commit 57f4268da4
20 changed files with 0 additions and 20 deletions

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@@ -33,7 +33,6 @@
#include "macros.h"
#include "state.h"
#include "mtypes.h"
#include "main/dispatch.h"
void GLAPIENTRY

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@@ -51,7 +51,6 @@
#include "mtypes.h"
#include "state.h"
#include "varray.h"
#include "main/dispatch.h"
#include "util/bitscan.h"
#include "util/u_atomic.h"

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@@ -28,7 +28,6 @@
#include "main/macros.h"
#include "main/enums.h"
#include "main/mtypes.h"
#include "main/dispatch.h"
#include "main/atifragshader.h"
#include "program/program.h"

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@@ -56,7 +56,6 @@
#include "varray.h"
#include "viewport.h"
#include "mtypes.h"
#include "main/dispatch.h"
#include "state.h"
#include "hash.h"
#include <stdbool.h>

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@@ -35,7 +35,6 @@
#include "state.h"
#include "teximage.h"
#include "texstate.h"
#include "main/dispatch.h"
void GLAPIENTRY

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@@ -34,7 +34,6 @@
#include "glheader.h"
#include "context.h"
#include "convolve.h"
#include "main/dispatch.h"
void GLAPIENTRY

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@@ -27,7 +27,6 @@
#include <stdio.h>
#include "context.h"
#include "debug_output.h"
#include "dispatch.h"
#include "enums.h"
#include "imports.h"
#include "hash.h"

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@@ -34,7 +34,6 @@
#include "image.h"
#include "pbo.h"
#include "state.h"
#include "dispatch.h"
#include "glformats.h"
#include "fbobject.h"

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@@ -35,7 +35,6 @@
#include "feedback.h"
#include "macros.h"
#include "mtypes.h"
#include "main/dispatch.h"
#define FB_3D 0x01

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@@ -26,7 +26,6 @@
#include "glheader.h"
#include "context.h"
#include "histogram.h"
#include "main/dispatch.h"
/**********************************************************************

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@@ -34,7 +34,6 @@
#include <stdbool.h>
#include "main/glheader.h"
#include "main/context.h"
#include "main/dispatch.h"
#include "main/enums.h"
#include "main/hash.h"
#include "main/mtypes.h"

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@@ -35,7 +35,6 @@
#include "pixel.h"
#include "pbo.h"
#include "mtypes.h"
#include "main/dispatch.h"
/**********************************************************************/

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@@ -31,7 +31,6 @@
#include "imports.h"
#include "queryobj.h"
#include "mtypes.h"
#include "main/dispatch.h"
/**

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@@ -35,7 +35,6 @@
#include "mtypes.h"
#include "rastpos.h"
#include "state.h"
#include "main/dispatch.h"
#include "main/viewport.h"
#include "util/bitscan.h"

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@@ -32,7 +32,6 @@
#include "main/glheader.h"
#include "main/context.h"
#include "main/dispatch.h"
#include "main/enums.h"
#include "main/hash.h"
#include "main/macros.h"

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@@ -41,7 +41,6 @@
#include <c99_alloca.h>
#include "main/glheader.h"
#include "main/context.h"
#include "main/dispatch.h"
#include "main/enums.h"
#include "main/glspirv.h"
#include "main/hash.h"

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@@ -61,7 +61,6 @@
#include "context.h"
#include "macros.h"
#include "get.h"
#include "dispatch.h"
#include "mtypes.h"
#include "util/hash_table.h"
#include "util/set.h"

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@@ -37,7 +37,6 @@
#include "main/texgen.h"
#include "main/texstate.h"
#include "math/m_matrix.h"
#include "main/dispatch.h"
/**

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@@ -39,7 +39,6 @@
#include "transformfeedback.h"
#include "shaderapi.h"
#include "shaderobj.h"
#include "main/dispatch.h"
#include "program/prog_parameter.h"

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@@ -38,7 +38,6 @@
#include "main/glheader.h"
#include "main/context.h"
#include "main/dispatch.h"
#include "main/shaderapi.h"
#include "main/shaderobj.h"
#include "main/uniforms.h"