nir/opt_load_store_vectorize: Use bit sizes when checking mask compatibility

Without this, it was checking bit size compatibility with bit sizes such
as 96 which is clearly invalid.

No shader-db changes on Ice Lake

Fixes: ce9205c03b "nir: add a load/store vectorization pass"
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6871>
This commit is contained in:
Jason Ekstrand
2020-09-25 16:29:23 -05:00
committed by Marge Bot
parent f6667cb0ce
commit 57e7c5f05e

View File

@@ -683,11 +683,11 @@ new_bitsize_acceptable(struct vectorize_ctx *ctx, unsigned new_bit_size,
return false;
unsigned write_mask = nir_intrinsic_write_mask(low->intrin);
if (!writemask_representable(write_mask, low_size, new_bit_size))
if (!writemask_representable(write_mask, get_bit_size(low), new_bit_size))
return false;
write_mask = nir_intrinsic_write_mask(high->intrin);
if (!writemask_representable(write_mask, high_size, new_bit_size))
if (!writemask_representable(write_mask, get_bit_size(high), new_bit_size))
return false;
}