fix some additional program refcounting bugs
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@@ -120,25 +120,17 @@ void
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_mesa_update_default_objects_program(GLcontext *ctx)
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{
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#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
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if (ctx->VertexProgram.Current) {
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ctx->VertexProgram.Current->Base.RefCount--;
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if (ctx->VertexProgram.Current->Base.RefCount <= 0)
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ctx->Driver.DeleteProgram(ctx, &(ctx->VertexProgram.Current->Base));
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}
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ctx->VertexProgram.Current = (struct gl_vertex_program *) ctx->Shared->DefaultVertexProgram;
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_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
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(struct gl_vertex_program *)
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ctx->Shared->DefaultVertexProgram);
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assert(ctx->VertexProgram.Current);
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ctx->VertexProgram.Current->Base.RefCount++;
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#endif
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#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
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if (ctx->FragmentProgram.Current) {
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ctx->FragmentProgram.Current->Base.RefCount--;
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if (ctx->FragmentProgram.Current->Base.RefCount <= 0)
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ctx->Driver.DeleteProgram(ctx, &(ctx->FragmentProgram.Current->Base));
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}
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ctx->FragmentProgram.Current = (struct gl_fragment_program *) ctx->Shared->DefaultFragmentProgram;
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_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
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(struct gl_fragment_program *)
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ctx->Shared->DefaultFragmentProgram);
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assert(ctx->FragmentProgram.Current);
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ctx->FragmentProgram.Current->Base.RefCount++;
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#endif
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/* XXX probably move this stuff */
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@@ -303,7 +295,8 @@ void
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_mesa_delete_program(GLcontext *ctx, struct gl_program *prog)
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{
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(void) ctx;
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ASSERT(prog); assert(prog->RefCount==0);
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ASSERT(prog);
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ASSERT(prog->RefCount==0);
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if (prog == &_mesa_DummyProgram)
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return;
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@@ -432,7 +425,7 @@ _mesa_clone_program(GLcontext *ctx, const struct gl_program *prog)
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clone->Format = prog->Format;
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clone->Instructions = _mesa_alloc_instructions(prog->NumInstructions);
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if (!clone->Instructions) {
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ctx->Driver.DeleteProgram(ctx, clone);
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_mesa_reference_program(ctx, &clone, NULL);
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return NULL;
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}
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_mesa_copy_instructions(clone->Instructions, prog->Instructions,
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