glsl: Drop resize-to-MaxPatchVertices hack.
TCS and TES inputs without an array size are implicitly sized to gl_MaxPatchVertices. But TCS outputs are apparently not: "If no size is specified, it will be taken from the output patch size (gl_VerticesOut) declared in the shader." Fixes dEQP-GLES31.functional.program_interface_query.program_output. array_size.separable_tess_ctrl.var. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
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@@ -4404,8 +4404,6 @@ handle_tess_ctrl_shader_output_decl(struct _mesa_glsl_parse_state *state,
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if (var->data.patch)
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return;
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var->data.tess_varying_implicit_sized_array = var->type->is_unsized_array();
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validate_layout_qualifier_vertex_count(state, loc, var, num_vertices,
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&state->tcs_output_size,
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"tessellation control shader output");
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@@ -4442,7 +4440,6 @@ handle_tess_shader_input_decl(struct _mesa_glsl_parse_state *state,
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if (var->type->is_unsized_array()) {
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var->type = glsl_type::get_array_instance(var->type->fields.array,
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state->Const.MaxPatchVertices);
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var->data.tess_varying_implicit_sized_array = true;
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} else if (var->type->length != state->Const.MaxPatchVertices) {
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_mesa_glsl_error(&loc, state,
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"per-vertex tessellation shader input arrays must be "
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@@ -843,12 +843,6 @@ public:
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unsigned implicit_sized_array:1;
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/**
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* Is this a non-patch TCS output / TES input array that was implicitly
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* sized to gl_MaxPatchVertices?
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*/
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unsigned tess_varying_implicit_sized_array:1;
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/**
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* Whether this is a fragment shader output implicitly initialized with
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* the previous contents of the specified render target at the
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@@ -3709,17 +3709,6 @@ create_shader_variable(struct gl_shader_program *shProg,
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return out;
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}
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static const glsl_type *
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resize_to_max_patch_vertices(const struct gl_context *ctx,
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const glsl_type *type)
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{
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if (!type)
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return NULL;
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return glsl_type::get_array_instance(type->fields.array,
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ctx->Const.MaxPatchVertices);
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}
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static bool
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add_shader_variable(const struct gl_context *ctx,
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struct gl_shader_program *shProg,
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@@ -3733,27 +3722,6 @@ add_shader_variable(const struct gl_context *ctx,
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const glsl_type *interface_type = var->get_interface_type();
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if (outermost_struct_type == NULL) {
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/* Unsized (non-patch) TCS output/TES input arrays are implicitly
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* sized to gl_MaxPatchVertices. Internally, we shrink them to a
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* smaller size.
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*
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* This can cause trouble with SSO programs. Since the TCS declares
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* the number of output vertices, we can always shrink TCS output
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* arrays. However, the TES might not be linked with a TCS, in
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* which case it won't know the size of the patch. In other words,
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* the TCS and TES may disagree on the (smaller) array sizes. This
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* can result in the resource names differing across stages, causing
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* SSO validation failures and other cascading issues.
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*
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* Expanding the array size to the full gl_MaxPatchVertices fixes
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* these issues. It's also what program interface queries expect,
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* as that is the official size of the array.
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*/
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if (var->data.tess_varying_implicit_sized_array) {
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type = resize_to_max_patch_vertices(ctx, type);
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interface_type = resize_to_max_patch_vertices(ctx, interface_type);
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}
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if (var->data.from_named_ifc_block) {
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const char *interface_name = interface_type->name;
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@@ -193,8 +193,6 @@ flatten_named_interface_blocks_declarations::run(exec_list *instructions)
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new_var->data.patch = iface_t->fields.structure[i].patch;
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new_var->data.stream = var->data.stream;
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new_var->data.how_declared = var->data.how_declared;
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new_var->data.tess_varying_implicit_sized_array =
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var->data.tess_varying_implicit_sized_array;
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new_var->data.from_named_ifc_block = 1;
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new_var->init_interface_type(var->type);
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