GL_ARB_vertex_buffer_object working now, at least for non-indexed
vertex arrays.
This commit is contained in:
@@ -1,4 +1,3 @@
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 5.1
|
||||
@@ -346,13 +345,19 @@ void _ae_loopback_array_elt( GLint elt )
|
||||
_ae_update_state( ctx );
|
||||
|
||||
for (ta = actx->texarrays ; ta->func ; ta++) {
|
||||
ta->func( ta->unit + GL_TEXTURE0_ARB, (char *)ta->array->Ptr + elt * ta->array->StrideB );
|
||||
GLubyte *src = ta->array->BufferObj->Data
|
||||
+ (GLuint) ta->array->Ptr
|
||||
+ elt * ta->array->StrideB;
|
||||
ta->func( ta->unit + GL_TEXTURE0_ARB, src);
|
||||
}
|
||||
|
||||
/* Must be last
|
||||
*/
|
||||
for (aa = actx->arrays ; aa->func ; aa++) {
|
||||
aa->func( (char *)aa->array->Ptr + elt * aa->array->StrideB );
|
||||
GLubyte *src = aa->array->BufferObj->Data
|
||||
+ (GLuint) aa->array->Ptr
|
||||
+ elt * aa->array->StrideB;
|
||||
aa->func( src );
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user