GL_ARB_vertex_buffer_object working now, at least for non-indexed
vertex arrays.
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@@ -36,6 +36,7 @@
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#include "glheader.h"
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#include "GL/osmesa.h"
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#include "buffers.h"
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#include "bufferobj.h"
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#include "context.h"
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#include "colormac.h"
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#include "depth.h"
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@@ -681,6 +682,16 @@ hook_in_driver_functions( GLcontext *ctx )
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ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
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ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
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#if FEATURE_ARB_vertex_buffer_object
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ctx->Driver.NewBufferObject = _mesa_new_buffer_object;
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ctx->Driver.DeleteBuffer = _mesa_delete_buffer_object;
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ctx->Driver.BindBuffer = NULL;
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ctx->Driver.BufferData = _mesa_buffer_data;
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ctx->Driver.BufferSubData = _mesa_buffer_subdata;
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ctx->Driver.MapBuffer = _mesa_buffer_map;
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ctx->Driver.UnmapBuffer = NULL;
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#endif
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swdd->SetBuffer = set_buffer;
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/* RGB(A) span/pixel functions */
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