remove rgb[] array from span_arrays_struct - was only used in a few places
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@@ -1,6 +1,6 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.5
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* Version: 6.5.2
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*
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* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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*
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@@ -79,11 +79,9 @@
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* These arrays are separated out of sw_span to conserve memory.
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*/
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struct span_arrays {
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/* XXX the next three fields could go into a union */
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GLchan rgb[MAX_WIDTH][3];
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GLchan rgba[MAX_WIDTH][4];
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GLuint index[MAX_WIDTH];
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GLchan spec[MAX_WIDTH][4]; /* specular color */
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GLuint index[MAX_WIDTH];
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GLint x[MAX_WIDTH]; /**< X/Y used for point/line rendering only */
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GLint y[MAX_WIDTH]; /**< X/Y used for point/line rendering only */
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GLuint z[MAX_WIDTH];
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@@ -1,6 +1,6 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.5.1
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* Version: 6.5.2
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*
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* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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*
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@@ -243,14 +243,14 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
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GLint row;
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ASSERT(drawWidth <= MAX_WIDTH);
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for (row=0; row<drawHeight; row++) {
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GLchan rgb[MAX_WIDTH][3];
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GLint i;
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for (i=0;i<drawWidth;i++) {
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span.array->rgb[i][0] = src[i];
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span.array->rgb[i][1] = src[i];
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span.array->rgb[i][2] = src[i];
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rgb[i][0] = src[i];
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rgb[i][1] = src[i];
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rgb[i][2] = src[i];
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}
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rb->PutRowRGB(ctx, rb, drawWidth, destX, destY,
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span.array->rgb, NULL);
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rb->PutRowRGB(ctx, rb, drawWidth, destX, destY, rgb, NULL);
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src += rowLength;
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destY++;
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}
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@@ -260,15 +260,15 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
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GLint row;
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ASSERT(drawWidth <= MAX_WIDTH);
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for (row=0; row<drawHeight; row++) {
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GLchan rgb[MAX_WIDTH][3];
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GLint i;
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for (i=0;i<drawWidth;i++) {
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span.array->rgb[i][0] = src[i];
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span.array->rgb[i][1] = src[i];
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span.array->rgb[i][2] = src[i];
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rgb[i][0] = src[i];
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rgb[i][1] = src[i];
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rgb[i][2] = src[i];
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}
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destY--;
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rb->PutRow(ctx, rb, drawWidth, destX, destY,
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span.array->rgb, NULL);
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rb->PutRow(ctx, rb, drawWidth, destX, destY, rgb, NULL);
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src += rowLength;
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}
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}
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@@ -277,17 +277,18 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
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GLint row;
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ASSERT(drawWidth <= MAX_WIDTH);
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for (row=0; row<drawHeight; row++) {
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GLchan rgb[MAX_WIDTH][3];
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GLint i;
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for (i=0;i<drawWidth;i++) {
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span.array->rgb[i][0] = src[i];
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span.array->rgb[i][1] = src[i];
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span.array->rgb[i][2] = src[i];
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rgb[i][0] = src[i];
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rgb[i][1] = src[i];
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rgb[i][2] = src[i];
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}
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span.x = destX;
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span.y = destY;
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span.end = drawWidth;
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_swrast_write_zoomed_rgb_span(ctx, imgX, imgY, &span,
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(CONST GLchan (*)[3]) span.array->rgb);
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(CONST GLchan (*)[3]) rgb);
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src += rowLength;
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destY++;
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}
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@@ -1,6 +1,6 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.5
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* Version: 6.5.2
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*
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* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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*
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@@ -163,6 +163,7 @@ _swrast_culltriangle( GLcontext *ctx,
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#define RENDER_SPAN( span ) \
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GLuint i; \
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GLchan rgb[MAX_WIDTH][3]; \
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span.intTex[0] -= FIXED_HALF; /* off-by-one error? */ \
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span.intTex[1] -= FIXED_HALF; \
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for (i = 0; i < span.end; i++) { \
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@@ -170,13 +171,13 @@ _swrast_culltriangle( GLcontext *ctx,
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GLint t = FixedToInt(span.intTex[1]) & tmask; \
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GLint pos = (t << twidth_log2) + s; \
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pos = pos + pos + pos; /* multiply by 3 */ \
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span.array->rgb[i][RCOMP] = texture[pos]; \
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span.array->rgb[i][GCOMP] = texture[pos+1]; \
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span.array->rgb[i][BCOMP] = texture[pos+2]; \
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rgb[i][RCOMP] = texture[pos]; \
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rgb[i][GCOMP] = texture[pos+1]; \
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rgb[i][BCOMP] = texture[pos+2]; \
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span.intTex[0] += span.intTexStep[0]; \
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span.intTex[1] += span.intTexStep[1]; \
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} \
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rb->PutRowRGB(ctx, rb, span.end, span.x, span.y, span.array->rgb, NULL);
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rb->PutRowRGB(ctx, rb, span.end, span.x, span.y, rgb, NULL);
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#include "s_tritemp.h"
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@@ -214,6 +215,7 @@ _swrast_culltriangle( GLcontext *ctx,
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#define RENDER_SPAN( span ) \
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GLuint i; \
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GLchan rgb[MAX_WIDTH][3]; \
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span.intTex[0] -= FIXED_HALF; /* off-by-one error? */ \
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span.intTex[1] -= FIXED_HALF; \
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for (i = 0; i < span.end; i++) { \
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@@ -223,9 +225,9 @@ _swrast_culltriangle( GLcontext *ctx,
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GLint t = FixedToInt(span.intTex[1]) & tmask; \
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GLint pos = (t << twidth_log2) + s; \
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pos = pos + pos + pos; /* multiply by 3 */ \
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span.array->rgb[i][RCOMP] = texture[pos]; \
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span.array->rgb[i][GCOMP] = texture[pos+1]; \
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span.array->rgb[i][BCOMP] = texture[pos+2]; \
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rgb[i][RCOMP] = texture[pos]; \
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rgb[i][GCOMP] = texture[pos+1]; \
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rgb[i][BCOMP] = texture[pos+2]; \
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zRow[i] = z; \
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span.array->mask[i] = 1; \
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} \
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@@ -236,8 +238,7 @@ _swrast_culltriangle( GLcontext *ctx,
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span.intTex[1] += span.intTexStep[1]; \
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span.z += span.zStep; \
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} \
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rb->PutRowRGB(ctx, rb, span.end, span.x, span.y, \
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span.array->rgb, span.array->mask);
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rb->PutRowRGB(ctx, rb, span.end, span.x, span.y, rgb, span.array->mask);
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#include "s_tritemp.h"
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