nir: add pass to lower load_interpolated_input

Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Rob Clark
2019-04-03 19:29:36 -04:00
committed by Jason Ekstrand
parent 5375d009be
commit 5787a2dfe3
6 changed files with 193 additions and 0 deletions

View File

@@ -630,6 +630,19 @@ intrinsic("load_sample_pos_from_id", src_comp=[1], dest_comp=2,
# Loads what I believe is the primitive size, for scaling ij to pixel size:
intrinsic("load_size_ir3", dest_comp=1, flags=[CAN_ELIMINATE, CAN_REORDER])
# Fragment shader input interpolation delta intrinsic.
#
# For hw where fragment shader input interpolation is handled in shader, the
# load_fs_input_interp deltas intrinsics can be used to load the input deltas
# used for interpolation as follows:
#
# vec3 iid = load_fs_input_interp_deltas(varying_slot)
# vec2 bary = load_barycentric_*(...)
# float result = iid.x + iid.y * bary.y + iid.z * bary.x
intrinsic("load_fs_input_interp_deltas", src_comp=[1], dest_comp=3,
indices=[BASE, COMPONENT], flags=[CAN_ELIMINATE, CAN_REORDER])
# Load operations pull data from some piece of GPU memory. All load
# operations operate in terms of offsets into some piece of theoretical
# memory. Loads from externally visible memory (UBO and SSBO) simply take a