mesa: Export S3_s3tc as well.
Used in Quake3.
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@@ -284,6 +284,7 @@ void st_init_extensions(struct st_context *st)
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PIPE_TEXTURE_2D,
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PIPE_TEXTURE_2D,
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PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
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PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
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ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
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ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
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ctx->Extensions.S3_s3tc = GL_TRUE;
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}
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}
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/* ycbcr support */
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/* ycbcr support */
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