lima: implement lima-specific blitter
It should be more efficient than u_blitter since it skips vertex shader stage. Also it's a prerequisite for supporting MSAA since u_blitter can't do MSAA resolve for us. Reviewed-by: Erico Nunes <nunes.erico@gmail.com> Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16686>
This commit is contained in:

committed by
Marge Bot

parent
133620196d
commit
570020c810
@@ -68,10 +68,14 @@ accepts the following comma-separated list of flags:
|
||||
|
||||
``bocache``
|
||||
print debug info for BO cache
|
||||
``diskcache``
|
||||
print debug info for shader disk cache
|
||||
``dump``
|
||||
dump GPU command stream to ``$PWD/lima.dump``
|
||||
``gp``
|
||||
print GP shader compiler result of each stage
|
||||
``noblit``
|
||||
use generic u_blitter instead of lima-specific
|
||||
``nobocache``
|
||||
disable BO cache
|
||||
``nogrowheap``
|
||||
@@ -87,6 +91,7 @@ accepts the following comma-separated list of flags:
|
||||
``singlejob``
|
||||
disable multi job optimization
|
||||
|
||||
|
||||
.. envvar:: LIMA_CTX_NUM_PLB <int> (None)
|
||||
|
||||
set number of PLB per context (used for development purposes)
|
||||
|
Reference in New Issue
Block a user